Damage bonus reduced from 15-20% to 10-15% per second. Enemies are Frozen and now only applies to Cold Damage.
Previous: -2 Charm slots, but you can equip up to 3 Unique Charms.
Now: You can equip up to 3 Unique Charms.
Removed, existing copies will convert into Seal of the Golden Epiphany.
Warlock 157
Game Updates
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Armor
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Molten Bomb
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Command Fallen
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Doom
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Basic Skills
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Blazing Scream
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Critical Strike Chance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Armor
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Movement Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Physical Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Tyrant's Grasp
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Sigil of Chaos
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Movement Speed
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Demonology Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Wall of Agony
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Dread Claws
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Rampage
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Hellfire Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Defensive Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Hellion Sting
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Abyss Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Cooldown Reduction
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Umbral Chains
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Profane Sentinel
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Demonology Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Infernal Breath
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Hell Fracture
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Bombardment
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Sigil of Subversion
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Sigil of Summons
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Occult Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Cooldown Reduction
Balance UpdatesSoul Shards
Spawn Fragment explosion base damage increased from 75% to 150%.
Sacrificial Fragment damage increased from 15% to 20%.
Subjugation Fragment: Dominance generated increased to 2 every 1 second.
Balance UpdatesSkills
Survivor Damage upgrade increased from 10% to 25%.
You no longer walk forward when targeting an enemy out of range and will instead fire Umbral Chains from your current position.
Demon Mangler Variant duration increased from 6 to 8 seconds.
Damage Increase upgrade is now based on Maximum Dominance, rather than current Dominance.
Fallen Rush duration increased from 20 to 30 seconds.
Fallen Rush current demons now tracked on Skill bar.
Ravenous Jaws duration increased from 5 to 10 seconds.
Metamorphosis Stagger Upgrade counter is now properly displayed on the Skill bar and only Incapacitating effects contribute to it.
Balance UpdatesParagon
Duration increased from 6 to 20 seconds.
Duration increased from 15 to 20 seconds.
Duration increased from 12 to 20 seconds.
Dynamism Legendary Bonus updated to generate 2% of Max Dominance per second.
"Augmented" Cluster of Rare and Magic Nodes updated to grant Max Dominance instead of Demonform Damage.
Balance UpdatesItems
Duration increased from 15 to 20 seconds.
Volatility damage increased from 40% to 60%.
Dominance increased from 5-15 to 10-25.
Damage increased from 8-11% to 20-30%.
Balance UpdatesTalisman
Sadism duration increased from 10 to 20 seconds.
2-Piece Set Bonus: Ae'grom Bonus reduced from 15% to 10%.
5-Piece Set Bonus: Bonus duration increased from 10 to 20 seconds.
Elites are now Dominated for 5 seconds (increased from 3.5s).
5-Piece Set Bonus: Bonus damage vs Dominated enemies now affects staggered Bosses.
2-Piece Set Bonus: Now converts Infernal Hunger to Demonic Strength when hitting Elites (inclusive of Bosses). Adjusted tooltip to note that Killing Demons also works to convert stacks.
5-Piece Set Bonus updated to:
Demonic Strength's bonuses are increased by 150% and now persist after you leave Demonform. While you have Volatility you deal x66% increased Hellfire damage and gain Infernal Hunger stacks twice as fast.
Balance UpdatesSkills
Reduced the Wrath gain from Fallen Army Variant from 10 to 8 per hit.
Number of passive Overpower stacks gained reduced from 4 to 2.
Number of overflow stacks gained reduced from 2 to 1.
Dominance Cost increased from 20 to 25.
Duration increased from 6 to 10.
Survivor Upgrade
Damage bonus reduced from 100% to 10%.
Duration increased from 2 to 3 seconds.
Base damage increased from 250% to 280%.
Spiteful Enrage Variant damage per hit increased from 2% to 5%.
Gloomwalker Variant
Now also grants the base Movement Speed cap 2 bonus.
Dominance cost reduced from 20 to 16.
Encircle Variant
Damage reduction per wall demon increased from 3% to 6%.
Cooldown reduced from 30 to 20 seconds.
Fallen Army Variant
Duration increased from 5 to 8 seconds.
Nightmare Variant
Damage increased from 75% to 200%.
Balance UpdatesLegendary Aspects
Damage increased from 15-25% to 20-30%.
Damage increased from 20-30% to 40-60%.
Balance UpdatesUnique Items
Damage increased from 30-50% to 120-150%.
Now also increases Fiend of Abaddon's damage by 80% always.
Damage increased from 120-160% to 160-200%.
Description updated to clarify that this only applies to Warlock Ultimate Skills.
Balance Updates
Ae’grom damage reduced from 30% to 15%.
Bug Fixes
Fixed an issue where the Warlock version of Shard of Verathiel did not work with Resource Cost Reduction.
Fixed an issue where Impetus and Misanthropic Aspects treated pets and mercenaries as active demons.
Fixed an issue where Channeled Blazing Scream didn't hit as often as it should with the Impact Velocity modifier.
Fixed an issue where Metamorphosis Damage Scaling Upgrade tooltip did not show full bonus.
Fixed an issue where Nether Step with the Gloomwalker Upgrade could occasionally get the player stuck.
Fixed an issue where Apocalypse with the Minefield modifier could not critically strike.
Fixed multiple instances where Warlock challenge progress did not display correctly.
Fixed an issue where Aspect of Heresy's bonus did not last as long as intended.
Fixed an issue where Wall of Agony's cooldown with the Encircle Variant was not being affected by the Legion Soul Shard.
Fixed an issue where Sigil of Summons would not properly increase Wall of Agony's demon brute duration from the Fallen Army Variant.
Fixed an issue where Mefis Fulcrum's Sadism could be applied/removed incorrectly for Soul Shard demons.
Fixed an issue where Fulcrum of Mefis set would stop working.
Fixed an issue where Harash's Shadow trails would not visually match their 50% increased effect duration with the Sigil of Subversion Infiltration Trails Variant.
Fixed an issue where Tyrant's Grasp Abyssal Pit Variant would not work with Harash's Shadow Dominated enemies.
Fixed an issue where Blazing Scream's impact frequency was incorrect when it was sped up from various effects.
Fixed an issue where Hellion Sting's Eviscerate scaling was incorrect.
Fixed an issue where Valloch was not properly considered an Occult Skill.
Fixed an issue where Warlock players on controller could get stuck underground when using Rampage in Demonform.
Fixed an issue where Abyssal rampage would make you walk partly through doors.
Fixed an issue where Casting a Channel Variant of Blazing Scream at the same time as Evading with Nether Step could lock you in place.
Fixed an issue where the resource drain from Dirge of Odium would be increased by Resource Generation bonuses.
Fixed an issue where the description for Vanguard Shard had incorrect information for the Infernal Breath effect.
Fixed an issue where Rampage's visual effects could indefinitely scale up while fighting Mephisto.
Fixed an issue where the Methodical Aspect did not function properly for reducing cooldown and giving a free cast for Nether Step when it replaces Evade with Footfalls of the Waning World equipped.
Fixed an issue where the Cowl of Malefic Torment could deal damage to enemies that were already slain.
Fixed an issue where Warlock Class Quests did not correctly grant their intended reward cache upon completion.
Sorcerer 128
Game Updates
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Chain Lightning
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Frost Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Pyromancy Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Pyromancy Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Movement Speed
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Cooldown Reduction
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Incinerate
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: All Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Conjuration Skills
Increased damage and increased stack bonuses from 10% to 30%[x], up to 90%[x].
Balance UpdatesParagon
Previous: Your Frost Skills deal 35%[x] increased damage. This bonus is doubled and granted to all Skills if the enemy is Frozen or a Boss.
Now: Your Frost Skills deal 50%[x] increased damage. All Skills deal an extra 15%[x] increased damage if the enemy is Frozen or a Boss.
Balance UpdatesTalisman
5-Piece Set Bonus: Maximum damage bonus increased from 400% to 750%, and only requires one maximum roll to trigger 2 Lightning Bolts.
Roll outcomes now always pick the higher roll.
2-Piece Set Bonus:
Previous: Lose 5 Heat every second if you have not gained any in the last 5 seconds.
Now: Lose 2 Heat every second if you have not gained any in the last 3 seconds.
5-Piece Set Bonus: Overheat no longer expires after 6 seconds, but you lose it if your Heat is not at maximum.
Balance Updates
2-Piece Set Bonus: Damage per Heat stack increased from 5% to 7%.
5-Piece Set Bonus: Now also triggers when enemies become Unstoppable.
Balance UpdatesSkills
Now has diminishing returns on its skill rank scaling for baseline and all variants.
Boundless Variant
Now only increases Crackling Energy damage.
No longer grants a stack when at Maximum Crackling energy.
Implosion Variant
Now scales its size with skill ranks rather than damage.
Healing Flames Variant
Overpower stacks reduced from 2 to 1.
Overpower is now only gained while Casting.
Overpower Upgrade
Overpower stacks increased from 1 to 3.
Great Orb of Fire Variant
Number of Overpower stacks consumed increased from 1 to 1 per additional explosion.
Firefly Variant
Damage per explosion increased from 9% to 25%.
Overpower Upgrade
Overpower stacks reduced from 2 to 1.
Blaze Variant
Now displays a counter on Teleport for number of Refundable Teleport casts.
Cost Reduction side upgrade
Previous: Each time Crackling Energy hits an enemy, the Mana cost of your next Chain Lightning is reduced by 1.
Now: Every second, Chain Lightning gains 5% increased damage, up to 30%. This bonus is reset when you damage an enemy with a Skill Cast other than Chain Lightning.
Renamed to Ramping Damage.
Balance UpdatesEnchantments
Reduced the frequency of bolts in extreme situations.
Balance UpdatesLegendary Aspects
Previous: Shock Skill Critical Strikes grant 1.5-3% Shock damage for 4 seconds. Stacks do not refresh the duration.
Now: Shock Skill Critical Strikes frequently grant 1.5-3% Shock damage for 4 seconds. Stacks do not refresh the duration.
Damage reduced from 150-180% to 50-80%.
Duration increased from 5 to 15 seconds.
Damage increased from 60-80% to 100-120%.
Balance UpdatesUnique Items
Damage per Conjuration reduced from 3-6% to 2-3%.
Damage increased from 80-100% to 100-120%.
Meteor damage increased from 50-70% to 80-100%.
Hydra damage increased from 100-125% to 110-150%.
Fireball damage increased from 80-120% to 140-180%.
Bug Fixes
Fixed an issue where Teleport could be reset when using Wormhole Variant and Teleport enchantment.
Fixed an issue where the Frost Nova Vulnerable Upgrade did not work on bosses.
Fixed an issue where Firewall's Cost Reduction Upgrade could be randomly lost.
Fixed an issue where Fire Bolt Enchantment did not work with any of the Fire Bolt Upgrades.
Fixed an issue where the Enchantment Damage affix was not functional in any case.
Fixed an issue where Firebolt Enchantment hit the initial Burning target instead of firing at another target.
Fixed an issue where Spark was not applying extra hits from Storm Splitter's Aspect.
Fixed an issue where Chain Lightning was not applying extra hits from Storm Splitter's Aspect.
Fixed an issue where Flame Shield activated its second cast instantly when using Storm Splitter's Aspect.
Fixed an issue where Aspect of Voracious Rage would not refund Mana when using Hydra while it is changed to a Core skill with Ophidian Iris.
Fixed an issue where Esadora's Overflowing Cameo would discharge Crackling Energy faster than intended.
Fixed an issue where Familiar Bonus Effect Upgrade did not cap the shield percent at the correct value.
Fixed an issue where the Enchantment Mastery node granted bonus damage for Enchantments of the same element instead of a different one.
Fixed an issue where some skill modifiers did not properly apply to Enchantments.
Fixed an issue where Aspect of Armageddon could not be triggered by Deep Freeze with the Glacier Variant when used consecutively.
Fixed an issue where Chain Lightning could target enemies behind walls.
Fixed an issue where Sorcerer’s Ice Armor could unintentionally freeze allied players.
Guaranteed Affix 2: Skill Ranks to Hammer of the Ancients
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Double Swing
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Fire Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Balance UpdatesSkills
Damage Bonus upgrade can no longer affect bosses since they cannot be taunted by this skill.
Balance UpdatesTalisman
5-Piece Set Bonus: Elite damage reduced from 30% to 10%.
5-Piece Set Bonus:
Previous: Casting a skill that applies Bleeding to enemies has 30% chance to Rupture them for 600% increased damage. Enemies Bleeding for more than their remaining Life take 100% increased Bleeding damage.
Now: Casting a skill that applies Bleeding to enemies has 10% chance to Rupture them for 200% increased damage. Enemies take 200% increased Bleeding damage.
Balance Updates
2-Piece Set Bonus: Damage increased from 80%[x] to 100%[x].
5-Piece Set Bonus: Damage increased from 40%[x] to 50%[x], up to 120%[x] to 150%[x].
Fury gained from taking damage is now capped up to a 0.5 Fury per 1% of your Maximum Life, and no longer benefits from increased Resource Generation.
Balance UpdatesSkills
Raging Variant no longer requires maximum stacks to proc explosions. Chance to proc increased from 50% to 75%.
Highlander Variant no longer works with Aspect of Apogeic Furor.
Previous: When you Cast Call of the Ancients, gain 15%[+] Attack Speed and 20%[x] increased damage for 6 seconds.
Now: When you Cast Call of the Ancients, gain 5%[+] Attack Speed and 5%[x] increased damage for each Ancient Summoned for 6 seconds.
Also increases all damage by 30%[x] for its duration.
Now properly tagged as Combat instead of Martial.
Balance UpdatesLegendary Aspects
Now grants 1 stack per 1 resource gained.
Previous: Each point of Fury you generate increases your damage by 1-1.5%[x]. This bonus is lost after 4 seconds.
Now: Each point of Fury you generate increases your damage by 0.15-0.20%[x], up to 350 Fury. This bonus is lost after 4 seconds.
Now gives Iron Maelstrom a charge when it's considered a Weapon Mastery skill.
Balance UpdatesUnique Items
Previous: Increase Frenzy's maximum stacks by 2. While at maximum stacks, you deal 68-90%[x] increased damage and your other Skills gain 30-38%[+] increased Attack Speed.
Now: Frenzy's gains the Barrage Variant for free and can stack 2 additional times. While at maximum stacks, you deal 75-100%[x] increased damage and your other Skills gain 35-45%[+] increased Attack Speed.
Damage bonus increased from 60-80%[x] to 80-100%[x].
Balance UpdatesParagon
Reduced from 23.6% per stack to 1.8% per stack at Glyph Level 150.
Increased damage from 6.2%[+] to 9.3%[+].
Bug Fixes
Fixed an issue where Passive Chance to Hit Twice did not add modifiers to Double Swing tooltips.
Fixed an issue where the Bawl Upgrade for Challenging Shout did not grant additional Damage Reduction after increasing the skill’s rank.
Fixed an issue where non-attacks could grant stacks for the Winding Variant of Whirlwind.
Fixed an issue where Bash’s description stated it would Clobber on every 4th hit when it was actually every 5th hit.
Fixed an issue where the countdown on the action bar for Rallying Cry could be incorrect when using The World enhancement.
Fixed an issue where Ground Stomp did not display the cooldown for each charge when the Additional Charges Upgrade is equipped.
Fixed an issue where the visual indicator for Steel Grasp did not match what the skill would actually hit.
Fixed an issue where the duration of Wrath of the Berserker was not improved when increasing its rank.
Fixed an issue where the bonus damage from The Third Blade’s unique power was not applied as intended.
Fixed an issue where Fields of Crimson could cause Rend’s Damage over Time to persist after being consumed by Rupture.
Fixed an issue where Barbarian's could become effectively invulnerable when using Melted Heart of Selig and building around it in a certain way.
Fixed an issue where the Potency Upgrade for Rallying Cry caused higher than intended Resource Generation and Movement Speed bonuses.
Fixed an issue where the Raging Variant for Challenging Shout granted an additive bonus instead of a multiplicative bonus.
Fixed an issue where the Raging Variant for Challenging Shout sometimes did not function.
Fixed an issue where Wrath of the Berserker’s damage bonus did not calculate correctly.
Fixed an issue where the Full Throttle Variant of Wrath of the Berserker applied an additive Resistance bonus instead of a multiplicative bonus.
Fixed an issue where Iron Skin’s Resolve stacks were removed when swapping weapons.
Fixed an issue where The Third Blade’s power did not apply correctly to Iron Maelstrom.
Fixed an issue where the Earthshatter upgrade for Leap did not function correctly when used with Chainscourged Mail.
Fixed an issue where the Aspect of Anger Management incorrectly overrode the damage bonuses from the Battle-Mad Aspect.
Fixed an issue where Ramaladni’s Magnum Opus did not correctly apply its bonus to Ancient Summon skills.
Fixed an issue where Casting Call of the Ancients with the Highlander Upgrade would despawn other Ancients, such as Talic summoned by the associated upgrade for Challenging Shout. There can be only one!
Druid 94
Game Updates
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Companion Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Storm Strike
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Wind Shear
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Critical Strike Chance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Vulnerable Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Boulder
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Landslide
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Tornado
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Earth Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Shapeshifting Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Cyclone Armor
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Claw
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Vine Creeper
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Human Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Maul
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Hurricane
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Poison Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Trample
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Earthen Bulwark
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Ravens
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Blood Howl
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Werebear Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Nature Magic Skills
Guaranteed Affix 2: Skill Ranks to Lightning Storm
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Shred
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Rabies
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Earth Spike
Balance UpdatesSpirit Boons
Critical Strike chance increased from 5%[+] to 10%[+].
Balance UpdatesLegendary Aspects
Bonus damage increased from 10-13.8%[x] to 10-15%[x].
Standardized each value and increased each value to 45-60%[x].
Balance UpdatesParagon
Previous: While in Werebear form, you deal 30%[x] increased damage or 45%[x] when you are at full Life. You have 1%[x] increased Overpower damage, up to 25%[x], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Now: While in Werebear form you deal 45%[x] increased damage, as well as an additional 1%[x] increased damage, up to 25%[x], for every 1% difference in current Life percent and Fortified Life percent between you and the enemy.
Balance Updates
2-Piece Set Bonus damage increased from 2% to 3%.
2-Piece Set Bonus: Damage increased from 40% to 60%.
5-Piece Set Bonus: Double/triple cast damage increased from 100%/300% to 500%.
Balance UpdatesSkills
Armor side upgrade no longer grants additional armor for each stack of Resolve. Base increased from 20% to 30%.
Balance UpdatesLegendary Aspects
Damage bonus decreased from 5-13%[x] to 2-3%[x].
Balance UpdatesUnique Items
Boulder explosion now deals 75-90%[x] of Boulder's damage instead of a flat damage amount.
Damage increased from 30-40%[x] to 60-80%[x].
Damage bonus increased from 40-60%[x] to 75-90%[x].
Damage increased from 30-40%[x] to 45-60%[x].
Added effect: Petrified enemies take an additional 60-90%[x] damage from you.
Damage bonus increased from 20-25%[x] to 45-60%[x].
Chance for additional attacks increased from 25% to 33%.
Balance UpdatesParagon
Damage increased from 40%[x] to 60%[x].
Damage increased from 12% to 15%[x].
Damage to Healthy and Injured increased from 12%[x] to 35%[x].
Damage reduced from 15%[x] to 12%[x].
Bug Fixes
Fixed an issue where Cataclysm's Severe Storm Variant could be interrupted when you get crowd controlled.
Fixed an issue where Pulverize with the Shockwave Variant did not grant Stoicism stacks as intended.
Fixed an issue where Blood Howl could apply effects to NPCs and vendors.
Fixed an issue where Wind Shear could fail to apply Vulnerable with certain upgrades.
Fixed an issue where the Powershifting Aspect could not be applied to certain offensive item types.
Fixed an issue where Waxing Gibbous did not grant Shred its intended fourth attack.
Fixed an issue where Berserking granted by Fury of the Wilds lasted less time than intended.
Spiritborn 91
Game Updates
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Thorns
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Touch of Death
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Vulnerable Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Gorilla Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Vigor per Second
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Vulnerable Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to All Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Armor
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Poison Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Critical Strike Chance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Poison Damage Multiplier
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Soar
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Basic Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Fire Damage Multiplier
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Potency Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Poison Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Thorns
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: All Damage Multiplier
Balance Updates
Evolving Claws Variant Damage
Now also has: Using Rushing Claw’s last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
Refund Charges Upgrade
Chance increased from 10% to 15%.
Charge Cooldown Upgrade
Cooldown penalty reduced from 80% to 40%.
Balance UpdatesSkills
Previous: Active - Encase yourself, becoming Unstoppable and gaining 40% Block Chance for 3 seconds.
Now: Active - Encase yourself gaining 40% Block Chance for 3 seconds.
Skuttle Bug Variant: Armor increased from 30% to 50%.
Break Free Variant: Now also triggers on becoming Injured. Damage Reduction duration increased from 3 to 4 seconds.
Charge Refund Upgrade
Renamed to Charge Increase.
Previous: Using Rushing Claw's last Charge will refill 4 Charges by consuming 4 stacks of Ferocity.
Now: Rushing Claw gains 1 Charge.
Evasive Swipe Variant
No longer counts as an Evade.
Ferocity Minimum Upgrade
Renamed to Damage Increase.
Previous: Ravager's Ferocity further increases your Minimum Ferocity by 1 more.
Now: Ravager deals 20% increased damage.
Balance UpdatesLegendary Aspects
Barrier amount increased from 20% to 30% of Maximum Life.
Armor amount increased from 20-30% to 40-60%.
Pestilent Swarm damage bonus reduced from 70-100% to 30-60%.
Pestilent Swarm Poisoning amount reduced from 125-155% to 80-100%.
Balance UpdatesUnique Items
Damage bonus increased from 100-120% to 140-180%.
Damage bonus increased from 0.65-0.75% to 0.85-1.05%.
Balance UpdatesParagon
Thorns increased from 35% to 60%.
Balance Updates
2-Piece Set Bonus: Damage bonus reduced from 60% to 50%.
5-Piece Set Bonus: Movement Speed reduced from 50% to 35%.
2-Piece Set Bonus: Thorns increased from 7,000 to 10,000.
3-Piece Set Bonus: Damage Reduction increased from 20% to 25%.
5-Piece Set Bonus: Damage bonus increased from 125% to 150%.
3-Piece Set Bonus: Maximum Life bonus increased from 30% to 40%.
2-Piece Set Bonus: Damage bonus increased from 15% to 20%.
3-Piece Set Bonus: Resistance increased from 35% to 70%.
Bug Fixes
Fixed an issue where Concussive Stomp would not grant Resolve when taking the appropriate upgrade while triggered by the Tzic Rune.
Fixed an issue where Spiritborn skills that had their Spirit modified could occasionally fail to trigger the Gorilla Primary Spirit Hall bonus and fail to benefit fully from Harmony of Ebewaka.
Fixed an issue where Ravager's Strength of the Forest Variant would occasionally trigger more often than intended.
Fixed an issue where a Spiritborn 3‑Piece Set Bonus could fail to trigger after a Spirit type tag was removed and re-added to a skill.
Fixed an issue where some poisoning skills did not properly show duration increases in their descriptions.
Fixed an issue where the bonus poison duration from Balazan's Maxlatl and the Balazan's Bite Charm did not properly stack.
Fixed an issue where damage from multiple overlapping Spirit Storms would not properly stack.
Fixed an issue where damage from Aspect of Endless Talons would not properly stack from multiple Spirit Storms.
Rogue 87
Game Updates
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Shadow Imbue
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Poison Trap
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Resource
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Arrow Storm Skills
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Imbuements Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Dance Of Knives
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Flurry
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Caltrops
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Penetrating Shot
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Imbuements Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Cooldown Reduction
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: All Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Critical Strike Chance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: All Damage Multiplier
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Cooldown Reduction
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Marksman Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Smoke Grenade
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Grenade Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Trap Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Movement Speed
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Rapid Fire
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Twisting Blades
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Barrage
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Imbuements Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Trap Skills
Balance Updates
5-Piece Set Bonus: No longer requires a targeted enemy and instead targets a random nearby enemy.
2-Piece Set Bonus: Damage bonus for Cutthroat skills increased from 45%[x] to 60%[x]. Backstab Cutthroat Critical Damage decreased from 15%[x] to 10%[x].
5-Piece Set Bonus: Damage bonus increased from 200%[x] to 250%[x].
5-Piece Set Bonus: Decreased from 320%[x] to 250%[x].
5-Piece Set Bonus: Increased from 150%[x] to 200%[x].
2-Piece Set Bonus: Damage increased from 12%[x] to 15%[x].
Balance UpdatesSkills
Damage decreased from 65% to 52%.
Damage increased from 140% to 196%.
Damage increased from 30%/70% to 42%/98%.
Balance UpdatesLegendary Aspects
Damage increased from 30-45%[x] to 40-55%[x].
Balance UpdatesUnique Items
Damage increased from 45-60%[x] to 60-75%[x].
Damage increased from 24-30%[x] to 45-60%[x].
Balance UpdatesParagon
Added a 12%[x] damage multiplier to non-Ultimate Grenade skills.
Physical Damage to Healthy and Injured increased from 27%[x] to 35%[x].
Bug Fixes
Fixed an issue where Rogue's Shade skills could sometimes deal an incorrect amount of damage.
Fixed an issue where The Umbracrux Unique would not replicate damage over time effects.
Fixed an issue where the Way of the Blurring Blade Talisman 5-Piece Set Bonus incorrectly granted 2 charges of a free Agility Skill cast instead of 1 when no stacks were present.
Fixed an issue where Skyhunter would not properly increase the number of arrows from Rapid Fire while using an Imbuement.
Fixed an issue where Vengeance damage buff stacks from the Narrow Eye Charm Set were not scaling properly.
Fixed an issue where Umbracrux and Arrow Storm-related interactions could deal significantly more damage than intended.
Fixed an issue where the Gladiator’s Triumph Unique bonus damage was not being applied.
Fixed an issue where Shadow Clone would not properly benefit from Imbued Basic Skills when using both Aspect of Imitated Imbuement and Etna’s Lost Dagger.
Fixed an issue where Beastfall Boots did not correctly reduce Ultimate cooldown when using the Preparation specialization after spending Energy.
Fixed an issue where the Imbuement Potency bonus from Etna’s Lost Dagger did not apply correctly.
Fixed an issue where the expected amount of Ultimate Skill cooldown reduction wouldn't be applied when using Beastfall Boots and having Preparation selected.
Paladin 86
Game Updates
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Shield Bash
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Disciple Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: All Damage Multiplier
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Core Skills
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Lucky Hit Chance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Thorns
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Blessed Hammer
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Maximum Life
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Justice Skills
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Divine Lance
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Juggernaut Skills
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Advance
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Zeal
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Cooldown Reduction
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Aura Skills
Guaranteed Affix 1: Weapon Damage
Guaranteed Affix 2: Skill Ranks to Brandish
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Skill Ranks to Blessed Hammer
Guaranteed Affix 1: Primary Core Stat
Guaranteed Affix 2: Attack Speed
Balance UpdatesOaths
Damage per echo increased from 21% to 25%.
Damage increased from 60% to 80%.
Damage increased from 60% to 80%.
Damage increased from 50% to 80%.
Balance UpdatesSkills
Base damage increased from 160% to 200%.
Bonus Armor and Resistances increased from 30% to 50%.
Blocked Damage Reduction increased from 5% to 15%.
Now also grants 30% Armor while active.
Balance UpdatesItems
Judgement damage increased from 80-100% to 100-150%.
Balance UpdatesSkills
Initial hit Base damage increased from 450% to 550%.
Final Hit Base damage increased from 400% to 500%.
Advance
Weaken Upgrade duration increased from 4 to 8 seconds.
Crusader's March Block Chance increased from 15% to 30%.
Seize Them Variant
Now capped at 16 stacks of Resolve.
Shield of Retribution Variant
Thorns damage reduced from 100% to 70%.
Base damage increased from 90% to 180%.
Cooldown reduced from 10 to 8 seconds.
Movement Speed while Charging changed from 100% Cap 1 speed to 50% Cap 1 and 50% Cap 2 speed.
Base armor granted while charging increased from 40% to 60%.
Cooldown reduced from 30 to 15 seconds.
Balance UpdatesOaths
Damage per echo increased from 17% to 21%.
Damage after an enemy is Judged changed from 8% stacking 10 times to 60% stacking once.
Balance UpdatesUnique Items
Damage increased from 120-150% to 150-200%.
Damage increased from 55-77% to 77-99%.
Damage increased from 85-105% to 100-120%.
Damage increased from 70-90% to 85-105%.
Damage increased from 60-80% to 120-160%.
Balance Updates
3-Piece Set Bonus: Now additionally grants 30% Damage Reduction.
3-Piece Set Bonus: Damage reduction increased from 25% to 30%.
Bug Fixes
Fixed multiple instances where Paladin skills had incorrect descriptions for denoting whether a damage modifier was additive or multiplicative.
Fixed an issue where the Zealot Oath echo damage was not dealing the correct values across base skill and all variants.
Fixed an issue where Brandish could apply Vulnerable without the proper upgrade.
Fixed an issue where Sword of Mastery for Brandish could apply bonuses without meeting requirements.
Fixed an issue where Shield Charge’s Phalanx Charge Variant dealt the incorrect damage type.
Fixed an issue where the Red Sermon Unique did not correctly apply Death or Glory to Zeal.
Fixed an issue where the Blessed Shield Upgrade that increases Armor and Block Chance only applied to the first enemy hit.
Fixed an issue where the Aspect of the Indomitable did not correctly apply Damage Reduction effects based on Block Chance bonuses.
Fixed an issue where Fanaticism Aura's initial attack speed bonus did not gain Potency on its first stack.
Fixed an issue where the Dawnfire Unique item dealt damage less frequently than intended.
Other (systems, items…) 202
Game Updates
The spawn rate for elite monsters in Ruptures has been increased.
Rupture tears will now sometimes move around the area.
Rupture tears can now be closed quicker.
Rupture tears now spawn more often.
Rewards for completing Rupture and Realmwalker encounters have been generally improved.
Ruptures now spawn less frequently in the Pit.
The overall difficulty for Ruptures has been decreased in normal difficulty, so lower-level players can more confidently clear them.
Unique, Mythic Unique, and Iconic Mythic Items can now have affixes altered via Enchanting.
Added affixes from Enchanting, Transfiguration, and Tempering are always max rolls when added to a Mythic Unique.
Chaotic and Focused Reroll have been removed for Unique and Mythic Unique items.
The Upgrade to Mythic recipe in the Horadric Cube now always creates an item for the same gear slot.
Mythic Unique Items cannot be used in the Upgrade to Mythic Unique recipe.
Balance Updates
Betrayer's Husks, the item for Tier 3 boss ladder keys, are now known as Superior Lair Keys now that Belial is not the only boss in that tier.
Cold damage affix from Transfiguration can now appear for Necromancers.
Updated War Plans messaging clarifies how party-based board generation behaves based on the host player’s progression.
Bug Fixes
Fixed an issue where the Pandemonium Threshold Boss Lair was missing a Summoning Altar, preventing players from summoning the Corrupted Reaper.
Fixed an issue where players could become stuck in the Deathtoll Chamber after completing the encounter.
Fixed an issue where players were incorrectly teleported to the boss room after exiting the Deathtoll Chamber instead of returning to their previous location.
Fixed an issue where players could not use the Leave Dungeon option to exit the Deathtoll Chamber.
Fixed an issue where completing a Ruptures event in a Nightmare Dungeon did not count as completed after finishing a Deathtoll chamber.
Fixed an issue where smaller Rupture zones caused Tears to spawn inconsistently during the Realmwalker event.
Fixed an issue where enemies could spawn in unintended areas during Rupture events.
Fixed an issue where certain skills could incorrectly target Rupture objects instead of enemies.
Fixed an issue where multiple Ruptures could spawn after dying in the Pit.
Fixed an issue where the Slay All Enemies objective could not be completed in Nightmare Dungeons with the Rupture affix active.
Fixed an issue where the Realmwalker’s Beam Swirl attack spawned an incorrect number of projectiles.
Fixed an issue where enemies could continue spawning after the Realmwalker encounter had ended.
Fixed an issue where enemies spawned by the Realmwalker granted experience when defeated.
Fixed an issue where Mythic items could have their affixes replaced through Transfiguration.
Fixed an issue where non-functional Greater Affixes could be added via Transfiguration on a Mythic Unique item.
Fixed an issue where Ifeh’s Dire Totem could not be converted to a Mythic item using the Horadric Cube.
Fixed an issue where the Upgrade to Mythic recipe could be used at incorrect levels and item conditions.
Fixed an issue where the Tyrael's Might's Divine Barrage did no damage.
Fixed an issue where El'Druin, Sword of Justice's power did not work as intended.
Fixed an issue where Vengeful Sinew's power did not work properly.
Fixed an issue where Cain's Wild Lightning did not do the expected amount of damage as described.
Fixed an issue where Waxing Gibbous granted 100% critical strike chance when coming out of Stealth.
Fixed an issue where Archdruid's Aspect did not double its values when imprinted onto two-handed weapons.
Fixed an issue where Ursine Horror granted the Earth tag to Pulverize.
Fixed an issue where the All Stats Affix could appear on Legendary items instead of just on Unique items.
Fixed an issue where Shared War Plan boards could be re-rolled for fewer Marks of El'Druin than intended.
Balance Updates
No longer makes enemies Vulnerable.
Chill amount reduced from 50% per leap to 10% per leap.
Now: Invoke the Druid's Petrify Skill, Stunning enemies and increasing your Critical Strike Damage against them.
Reroll Unique Power can now be used on Talisman Charms and non-Ancestral items.
All Resist can now be targeted by Add/Remove Affix and Chaotic/Focus Reroll Cube recipes when using a Chromatic Tuning Prism.
Bug Fixes
Fixed an issue where the bonus Overpower damage from the Red Blessing Charm was inconsistent.
Fixed multiple issues with the 3-Piece Set Bonus effect for Radament's Desecration that applied Curses to enemies around your Corpses.
Fixed an issue where Radament's Desecration Talisman 5-Piece Set Bonus incorrectly applied the Macabre tag to Blood Wave when it was a Core skill instead of an Ultimate using the Hematolagnia Variant.
Fixed an issue where the Black Shroud 5-Piece Set Bonus could apply debuff effects indefinitely instead of following intended behavior.
Fixed an issue where the Quintessence buff from the Art of the Bone Weaver set could be lost randomly.
Fixed an issue where Spellbound Steel Talisman 2-Piece Set Bonus could incorrectly trigger on skills that were not Imbued.
Fixed an issue where Cold Imbuement did not chill when all imbuements were applied from Spellbound Steel.
Fixed an issue where Shadow Imbuement, when applied via Spellbound Steel, did not apply the Vulnerable upgrade when not on the skill bar.
Fixed an issue where Dance of Knives did not gain all imbuements from Spellbound Steel if Inner Sight activated while channeling.
Fixed an issue where the Spellbound Steel Talisman set would cause the automatic Shadow Imbuement to last longer than Inner Sight. (moved from base game bug fixes)
Fixed an issue where Inner Sight could activate whenever any skill hit an enemy while the Spellbound Steel set is equipped.
Fixed an issue where Emberfury scaled the Charm damage at the same level as the amulet slot scaling.
Fixed an issue where the Sorcerer Uncanny Insight set was gaining its damage reduction when not Casting Conjuration skills.
Fixed an issue where Ice Blades, Hydra, and Familiar Enchantment activated the Tal Rasha's Threefold Way Charm.
Fixed an issue where Sorcerer Tal Rasha’s Threefold Way set bonuses could incorrectly trigger from Crackling Energy damage.
Fixed an issue where healing from Flame Shield's Healing Upgrade activated the Tal Rasha's Threefold Way charm.
Fixed an issue where sorting Charms did not keep sets grouped together.
Fixed an issue where the Practiced Technique Gold Find seal affix granted significantly more Gold Find than intended.
Fixed an issue where Seals and Charms did not display item power.
Fixed an issue where the Chest of Talismans in Infernal Hordes could be opened with 100 Aether instead of the displayed 200 Aether.
Fixed an issue where certain Talismans did not unlock Charm slots when equipped.
Fixed an issue where the Seal of the Diamond Mind did not correctly grant its intended number of Charm slots.
Fixed an issue where certain Talismans and Seals could be moved to your stash when switching Armory loadouts.
Fixed an issue where certain Mythic Unique Horadric Seals had incorrect gold costs.
Fixed an issue where War Plans chests could incorrectly appear in unintended activities.
Fixed an issue where War Plans modifiers could persist after completing an activity.
Fixed an issue where players without certain War Plans modifiers could still interact with related features.
Fixed an issue where Party Activity completion XP in War Plans did not scale properly.
Fixed an issue where some reward icons for War Plans weren't properly read by the Screen Reader.
Fixed an issue where Urivar was incorrectly referred to as the Bone Colossus in War Plan objectives.
Fixed an issue where the Lair of Plenty modifier did not grant additional Hoard Chests correctly for Boss Lair encounters.
Fixed an issue where resetting a dungeon could allow infinite farming of a War Plan modification (i.e. Mythic Prankster) in that dungeon.
Fixed an issue where Treasure Goblins could spawn from shrines while the Nemesis War Plan node was active.
Fixed an issue where shrines in Goblin’s Retreat could spawn additional Aurox bosses while the Nemesis War Plan node was active.
Fixed an issue where Bloodseekers from the Bound by Blood modifier did not drop the correct loot.
Fixed an issue where Nightmare Dungeons accessed through War Plans in Eternal could incorrectly include seasonal affixes.
Fixed an issue where using War Plans to enter Infernal Hordes in a party did not correctly trigger a vote for all players.
Fixed an issue where players could receive full War Plans rewards from Infernal Hordes without completing all waves.
Fixed an issue where Corrupted Roots Node could bypass its cooldown under certain conditions.
Fixed an issue where Nemesis portals would not despawn correctly when summoning a new boss.
Fixed an issue where Monster Power modifiers in the Undercity could be lost when another player transitioned to the next floor.
Fixed an issue where the Idols of War modifier referenced an incorrect item in its tooltip.
Fixed an issue where only one player in a party could have an active Choron’s Wager challenge at a time.
Fixed an issue where the Pit Butcher modifier did not correctly fail a Pit run when a player died.
Fixed an issue where players without the Greed is Good modifier could access goblin realm loot by teleporting to party members.
Fixed an issue where War Plans activities did not correctly grant rewards or progress achievements.
Fixed an issue where the HUD Compass did not properly direct players to The Pit in Temis when using War Plans.
Fixed an issue where the Belial’s Hoard loot modifier window could not be closed using its buttons.
Fixed an issue where using the War Plan Teleport after completing a Nightmare Dungeon objective could close Escalation Dungeons without warning.
Fixed an issue where the Screen Reader would malfunction when reading Horadric Cube materials.
Fixed an issue where Kullean Tuning Prism tooltips incorrectly referred to Legendary Aspects as affixes.
Fixed an issue where Cube Dust tooltips did not indicate that it could be obtained from Undercity activities.
Fixed an issue where upgrading items to Rare quality using the Horadric Cube could cause the item’s name to disappear.
Fixed an issue where Unique items created through the Horadric Cube did not scale correctly to your level.
Fixed an issue where an unusable currency Resonant Primordial Dust could drop.
Fixed an issue where the Gem Strength Bonus affix could scale incorrectly when applied to two-handed weapons and grant more power than intended.
Fixed an issue where Sliver of Hate was dealing more damage than intended.
Fixed an issue where Mephisto’s Hoard chest could grant rewards to all party members instead of requiring individual interaction.
Fixed an issue where the Vex rune would not properly stack its bonus.
Fixed an issue where the removed Ur rune was still required to craft Yul runes.
Fixed an issue where Ur runes could still drop from Duriel's Cache.
Fixed an issue where Undercity runs using the Mythic Tribute of Armaments incorrectly granted guaranteed Mythic rewards at high Torment levels.
Fixed an issue where Undercity progression could be blocked if Yoche the Golden was slain too quickly.
Fixed an issue where the Horrific Corruptor at the end of the Balance of Power event dropped loot directly instead of rewarding players through event chests.
Fixed an issue where the Ring of Starless Skies did not appear correctly in the Loot Filter as a ring.
Fixed an issue where progression could be blocked in the Cosmic Archives Stronghold if you did not interact with Archivist Rhene at the expected time.
Fixed an issue where ineligible players in the party could interact with the Sightless Eye Pedestal.
Fixed an issue where the Echo of the False Prophet encounter could become locked in the wrong room after dying then teleporting away and back.
Fixed an issue where you could not gamble up Unique items from the Purveyor of Curiosities in Temis.
Balance UpdatesLegendary Aspects
Damage reduced from 50-70% to 40-60%.
Damage reduced from 70-100% to 45-65%.
Previous: While using a one-handed weapon, your Attack Speed is increased by 30-50%.
Now: While using a one-handed weapon, attacks increase your Weapon Damage by 4.5-6.5% stacking up to 10 times. This bonus is lost when swapping weapons.
Maximum Overpower stacks reduced from 2-4 to 1-3.
Changed from an Offensive aspect to Utility.
Damage reduction is now capped to 40%.
Balance UpdatesUnique Items
Damage per stack reduced from 15-18% to 8-10%.
Reduced Damage Reduction from 30-40% to 15-20%.
Critical Strike damage reduced from 150% to 120%.
Duration bonus increased from 100% to 120%.
Damage Reduction removed.
Bonus to all skills increased from +4 to +6.
Damage reduced from 80% to 15%.
Mother's Favor now instead steals 15% Critical Strike Chance from other players and always retains its damage bonus.
Number of Divine Barrage projectiles released reduced.
Now also grants 20% Damage Reduction as part of the Mythic power.
Previous: When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.
Now: When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This power is disabled once used until you return to town.
Damage reduced from 30-40% to 7.5-10%.
Damage reduced from 10-15% to 5-7.5% per stack.
Balance UpdatesTempering
Damage per Overpower stack reduced from 7-10% to 3-4.5%.
Balance UpdatesParagon
Thorns values from Magic nodes increased from 19 to 100.
Thorns values from Rare nodes increased from 38 to 150.
Balance Updates
Loot rewards from Helltide chests have been improved.
Gem Fragment drops have been significantly increased in Torment X and above.
The Infernal Hordes Gold Chest now grants more gold, scaling with Aether.
Baleful Fragments can now be converted to Forgotten Souls at the alchemist.
Escalation Sigils can be Salvaged.
Adjustments to Gem conversion recipes at the Jeweler:
Each gem conversion recipe should only use 2 gem types.
Required gems have been shuffled around for the conversion recipes so that there isn't overlap when converting various gem types
For example, if a build needs Diamonds, Amethysts, and Sapphires:
To convert to Amethysts or Sapphires, you need Diamonds.
To convert to Diamonds, you need Amethysts.
The following currency cap updates have been applied:
Obols - Increased from 2500 to 25,000.
Gold - Increased from 99,999,999,999 to 999,999,999,999.
Gem Fragments - Increased from 999,999 to 999,999,999.
Pets can now be renamed.
Each character's current progression state for the campaign is now displayed at character select.
Added XESS 3 support for Intel GPUs.
Added DLSS 5X and 6X support for Nvidia GPUs.
New Halo cosmetic rewards have been added for Tower and Leaderboard progression.
Leaderboard rewards granted only to players with Crossplay turned on.
Bug Fixes
Fixed an issue where Pathfinder route indicators could fail to appear in certain locations.
Fixed an issue where Pathfinder could direct players along invalid or discontinued routes during quest progression.
Fixed an issue where the Screen Reader would not read out locked text for locked classes in Character Creation.
Fixed an issue where Doombringer’s Shadow damage and its reduced damage effect were not applied as described.
Fixed an issue where the Damage over Time duration affix on Shattered Vow could not roll as a Greater Affix.
Fixed an issue where the Life on Hit affix on Two-Handed Weapons did not scale correctly when Masterworked.
Fixed an issue where Azurewrath’s effect could fail to trigger when enemies were Frozen under certain conditions.
Fixed an issue where the Worldly Affliction temper recipes were incorrectly named Worldly Scourge.
Fixed an issue where the Resolve Temper was scaling with item types and much more than intended with Masterworking ranks.
Fixed an issue where The Rustbitten Dirk would snapshot its bonus when swapping to another of the same weapon.
Fixed an issue where the following Legendary Aspects could not be imprinted onto items it should:
Aspect of Shapeshift
Raw Might
Aspect of Retribution
Aspect of the Embalmer
Fixed a rare issue where progression could be blocked in Jalal's Vigil.
Fixed an issue where dungeon progression in Flooded Depths could break if the Gate Release was activated before defeating the Plague Ship Rower.
Fixed an issue where Nightmare Sigil affixes could downgrade when changing difficulty and fail to restore when returning to higher tiers.
Fixed an issue where Escalation Dungeons could include Stronghold dungeons that had not been unlocked.
Fixed an issue where Capstone Dungeon bosses could drop excessive rewards, including unintended amounts of high-tier gems.
Fixed an issue where Overpower stacks would sometimes disappear from the action bar even though stacks remained.
Fixed various instances where buffs and other effects could randomly drop off or disappear.
Fixed an issue where Damage over Time could display as healing on monsters in certain contexts.
Fixed an issue where bosses that were Staggered would not consistently count as being Frozen for effects such as Signet of Pelghain.
Fixed an issue where salvaging high-tier gems returned fewer fragments than intended.
Fixed an issue where the Of Pests and Pestilence quest could not be completed due to the Stinging Swarms not spawning.
Fixed an issue where the Aspect of Spiked Armor and Aspect of the Indomitable did not display while in town.
Fixed an issue where Ruby gems displayed incorrect damage modifier descriptions when socketed in weapons.
Fixed multiple instances where bonus damage while Berserking was displayed as multiplicative when it was actually additive.
Fixed multiple instances of keywords and tags that were missing, weren't being highlighted, or were erroneously present in various descriptions.
Fixed various instances of keyword search populating inaccurate results.
Fixed various instances where tooltips and descriptions had inaccurate information.
Fixed various other UI inconsistency issues.
Fixed an issue where party members could receive inconsistent rewards from shared activities.
Fixed an issue where Mythic items crafted at vendors did not always appear at the correct item level.
Fixed an issue where certain affixes could be incorrectly upgraded through Masterworking despite not benefiting from affix bonuses.
Fixed an issue where Infernal Hordes would not be unlocked in Party Finder, despite the player having access to it.
Various visual, performance, stability, audio, and UI improvements.