(REDESIGN) of Metamorphic Stone Offensive Druid (REDESIGN)Boulder is now also a Core Skill and costs 40 Spirit to cast dealing 160% of normal damage.
Accelerating Offensive All Classes Critical Strikes with Core Skills increase your Attack Speed by X%.
of Barbed Roses Offensive Paladin Thorns damage is increased by up to 120%, based on how Injured you are.
Bristleback Offensive All Classes When you Dodge or Block an attack you trigger a 300% Thorns attack against the attacker.
Skinwalker's Defensive Druid When you use a Shapeshifting Skill that changes your form, gain Fortify for 3% of your Maximum Life.
Relentless Berserker's Utility Barbarian Damaging an enemy with a Core Skill has a X% chance to extend Berserking's duration, doubled for Critical Strikes.
of the Relentless Armsmaster Resource Barbarian Gain X% increased Fury Generation and reduced Fury cost while all damage bonuses from Walking Arsenal are active.
Remorseless Offensive Warlock Killing at least 10 enemies or Demons within 30 seconds increases your damage by 60% for 10 seconds.
of Splintering Energy Offensive Sorcerer Your Shock Skills deal 180.0% increased damage, but this bonus is reduced by 10% per subsequent hit.
of Sundered Ground Offensive Barbarian Every X seconds, Upheaval is guaranteed to Overpower and deals X% increased damage.
Slaking Resource Barbarian Up to a X% chance to gain X Fury when a Core Skill damages a Bleeding enemy. Maximum Fury increased by X.
of Infestation Offensive Spiritborn Pestilent Swarms now also deal 175% of their normal damage as Poisoning damage over 6 seconds.
of Potent Exchange Utility Spiritborn Gain 1 Resolve when you Dodge an attack. Your Potency Skills consume 2 Resolve to deal 30% increased damage.
of Iron Rain Offensive Rogue Smoke Grenade has a 100% chance to create an Arrow Storm where it explodes, dealing 3 Physical damage over 360 seconds.
Heavy Hitting Offensive Barbarian Your skills that create Iron Shrapnel, Earthquakes, or Dust Devils deal 60.0% increased damage.
Mighty Storm's Offensive Druid The Earthen Might Key Passive also applies to your Storm Skills.
of Empowered Feathers Resource Spiritborn Lucky Hit: Eagle Skills have up to a X% chance to spawn a Storm Feather at your target.
of Proselytizing Offensive Paladin Judicator Skills frequently chain to a Close enemy for X% of their damage. If no enemy is within range, damage the initial target instead.
of Giant Strides Resource Barbarian Reduces Cooldown of Leap for X seconds per enemy hit. Boss hits provide maximum reduction.
of Wild Claws Offensive Spiritborn Hitting enemies with Jaguar Skills increases the damage they take from you by 0.80%, up to 80.00%.
of the Wildrage Resource Druid Your Companion Skill Cooldowns are reduced by 7.5 seconds.
of Guttural Yell Defensive Barbarian Your Shout Skills cause enemies to deal X% less damage for X% seconds.
of the Juggernaut's Covenant Offensive Paladin Consuming Resolve stacks with Juggernaut Oath grants an additional 100% damage.
Ravenous Resource Rogue Killing a Vulnerable or Weakened enemy grants you X% increased Energy Regeneration.
Edgemaster's Offensive All Classes Skills deal up to 60% increased damage based on your available Primary Resource when cast.
of Voracious Rage Resource All Classes Killing an enemy with a Core Skill refunds X% of base cost.
Squire's Offensive Paladin Basic Skills increase the Critical Strike Chance of your Core Skills by X% for X seconds, up to X times.
Duelist's Offensive All Classes While using a One-Handed weapon, your Attack Speed is increased by 50%.
Duelist's Utility Spiritborn Maximum Ferocity increased by 6.
of Scorn Defensive Warlock When you lose at least 10% of your Maximum Life, you kill Lesser Demons that each absorb up to 10% of your Maximum Life in damage.
Scornful Offensive Sorcerer Your Pyromancy Skills deal 60% increased damage against Distant or Immobilized enemies. These bonuses can stack.
Revelator's Offensive Paladin Zealot Skills deal X% increased damage, doubled while at X or more stacks of Fervor.
of Torment Resource Necromancer Critical Strikes with Bone Skills increase your Essence Regeneration by X%.
of Ancient Flame Offensive Sorcerer Your Pyromancy Skills with a Cooldown deal X% increased damage per second of Cooldown they incurred.
of the Solitary Shadow Mobility Necromancer You gain 60% increased Movement Speed while you have no active Minions.
Tormentor's Offensive Spiritborn Your Poisoning effects cause enemies to take 200% of your Thorns damage per second.
of Bristling Vengeance Offensive Spiritborn Payback now echoes forward and additionally deals 150% of your Thorns damage to enemies.
Bear Clan Berserker's Resource Barbarian Kills while Berserking increases the Cooldown Rate of your Brawling Skills by 75% for 2 seconds.
Aggressive Offensive Warlock While moving, gain 12.0% increased damage for 2 seconds, up to 60%. Hitting Close enemies refreshes the duration.
Symbiotic Utility Druid When the Nature's Fury Key Passive triggers a free Skill, your non-Ultimate Cooldowns of the opposite type are reduced by 6 seconds.
of Shared Misery Utility All Classes Hitting a Crowd Controlled enemy has a 55% chance to spread the effect.
of the Ursine Horror Utility Druid While in Werebear form, you receive 15% additional Healing from all sources. In addition, every 2.0 seconds, gain 1 stack of Overpower.
of Terror Offensive Necromancer Your Darkness Skills deal 35.0% increased damage to Crowd Controlled enemies and 35.0% increased damage to Elites. These bonuses can stack.
of the Void Utility Necromancer Darkness Skills Weaken enemies for 4 seconds. Darkness Skills deal 15% increased damage to Weakened enemies.
Overheating Utility All Classes Slain Burning enemies have a 10% chance to grant Overpower. Your Fire damage is increased by 20.0%.
Overcharged Utility Druid Your Storm Skill damage makes enemies Vulnerable for 4 seconds. You deal 20.0% increased damage to Vulnerable enemies.
of the Rampaging Werebeast Offensive Druid Critical Strikes while Grizzly Rage is active increases your damage by X% for 60 seconds, up to X%.
of Frenzied Onslaught Offensive All Classes Your Summons gain 50% Attack Speed.
of the Zealot's Covenant Offensive Paladin Additional hits from Zealot Oath deal 120.0% increased damage. Your maximum Fervor is increased by 1 and its duration is increased by 2 seconds.
of the Dire Whirlwind Offensive Barbarian Whirlwind's Critical Strike Chance and Critical Strike Damage are increased by X% for each second it is channeled.
of Berserk Fury Resource Barbarian You gain 11.0 Fury per second while Berserking.
of the Rabid Beast Offensive Druid Deal 80% more Poison damage and your direct damage is converted into Poison damage while Shapeshifted.
of Berserk Ripping Offensive Barbarian While Berserking, your direct damage inflicts 60% bonus Bleeding damage over 5 seconds.
Necrotic Carapace Utility Necromancer When a Corpse is formed from your Skills or your Minions, Fortify for 7% of your Maximum Life.
of Intricacy Resource Spiritborn Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to 10 times in the next 5 seconds.
Embattled Utility All Classes Fortify's Drain Rate is increased by 150%.
of Artful Initiative Offensive Rogue The amount of Stun Grenades you release is increased by 50%. Stun Grenades deal 30.0% increased damage.
Serpentine Offensive Sorcerer Hydra deals X% increased damage per Mana you had when Summoned. Casting Hydra Consumes all of your Mana.
(DNS) of Salvation Defensive Paladin Blocking heals you and your allies for 60% of the amount blocked.
Conjuration Master's Offensive Sorcerer Your maximum number of Conjurations is increased by 1 and your Conjuration damage is increased by 60%.
of the Crowded Sage Utility All Classes You have [Affix."Static Value 0"]% increased Dodge Chance. Successful Dodges restore 7% of your Maximum Life.
Unyielding Commander's Offensive Necromancer While Army of the Dead is active, your Minions take 90% reduced damage and you deal 110% increased Summon Damage.
of Unyielding Hits Offensive Spiritborn Casting a Gorilla Skill increases your Weapon Damage by X% of your Armor for X seconds. Maximum X bonus Weapon Damage.
of Hardened Bones Defensive Necromancer You gain 25% increased Damage Reduction. When you take damage, you have a 15% chance to form a Corpse.
of Deflection Defensive Spiritborn While active, Counterattack reflects incoming Razor Wings back out again with 50% increased damage. Other Small Missiles are also deflected back at enemies and deal 50% of Counterattack's Base damage on impact.
Starving Ravager's Offensive Spiritborn Ravager no longer has a duration and instead drains 4 Vigor every second until depleted. Effects which extend Ravager instead generate Vigor.
굶주린 유린자의 Offensive Spiritborn 유린자의 지속시간이 사라지고, 소진될 때까지 매초 4의 원기를 소모합니다. 유린자의 지속시간을 연장시키는 효과가 대신 원기를 생성합니다.
of Ultimate Shadow Offensive Necromancer Your Desecrated Ground deals 120% increased damage and Slows enemies by 50%.
of Authority Resource Warlock Gain 15 Maximum Dominance.
Balanced Resource Druid Your Maximum Spirit is increased by 50. Casting a Skill with a Cooldown increases Spirit Generation by 8 for 35 seconds.
of Gloom Offensive Necromancer When you damage enemies with Darkness Skills, they take 15% increased damage from your Darkness Skills for 2 seconds, stacking up to 4 times.
Shadowslicer Offensive Rogue Dash Summons a Shadow Clone that also casts Dash, dealing 350% of the Base damage.
Shadow-Soaked Mobility Necromancer While standing in Desecrated Ground and for 6 seconds after leaving it you gain 40% Movement Speed and are Unhindered.
of Scorching Heat Offensive Warlock Your Hellfire Skills deal increased damage equal to 80% of your Fire Resistance Damage Reduction.
of Singed Extremities Utility Sorcerer After Immobilize or Stun wears off, enemies are Slowed by 65%.
of Utmost Glory Offensive Paladin While Healthy your Skills deal X% increased damage. Double this bonus against Weakened enemies.
of Fiendish Oppression Utility Warlock Summoning a Greater Demon Knocks Down enemies around it for 5 seconds. Your Lesser Demon Skills deal 20% increased damage to Crowd Controlled enemies.
of Apogeic Furor Offensive All Classes Casting an Ultimate Skill increases your Ultimate damage by 10.0%, up to 100%. At 10 stacks, your Cooldowns and this bonus are reset.
of Glynn's Anvil Defensive All Classes Your maximum Resolve is increased by X and you gain X% Damage Reduction per Resolve.
of Rapid Ossification Resource Necromancer Every 100 Essence you spend reduces the cooldowns of your Bone Skills by 4 seconds.
of the Expectant Offensive All Classes Basic Skills grant 6.0% increased damage for 4 seconds, stacking up to 10 times.
of Momentum Mobility Spiritborn After you Evade, your next Core Skill dashes to your target and increases your Movement Speed by 35% for 5 seconds.
Raider's Utility Spiritborn Heal for 15% Maximum Life when you Poison a Healthy enemy.
Opportunist's Offensive Rogue Breaking Stealth drops Stun Grenades that deal X Physical damage and Stun. Stun Grenades do more damage.
of the Long Shadow Resource Necromancer Your Corrupting effects have a 80.0% chance to generate 3 Essence.
of Recalling Feathers Utility Spiritborn Casting a Focus Skill recalls all Nearby Storm Feathers, dealing X Lightning damage and makes enemies Vulnerable for X seconds.
Crashstone Offensive Druid Earth Skills deal 70% increased damage to Crowd Controlled enemies.
of Chastisement Offensive Paladin Your Juggernaut Skills deal 75% increased damage to Bosses and Crowd Controlled enemies.
Writhing Offensive All Classes Enemies take X% increased Damage Over Time for every second they've been affected by a Damage Over Time, up to X seconds.
of Piercing Static Offensive Sorcerer Your Crackling Energy charges grant 6.0% increased Critical Strike Damage and 2.5% Attack Speed.
Sticker-thought Utility All Classes Gain X Thorns while Channeling and for 3 seconds afterwards.
of Piercing Cold Utility All Classes You apply 50.0% more Chill and deal 20% increased damage to Chilled enemies.
of Tenacity Utility Spiritborn You gain Resolve for each 15 Vigor you gain while at Maximum Vigor. This can overfill your Resolve by 5 stacks.
of Thickened Blood Offensive Necromancer Blood Skills deal up to 90% increased damage based on how Fortified you are.
of Tenuous Survival Defensive Sorcerer While you have no Defensive Skills equipped, gain 30% Damage Reduction.
of the Unbroken Tether Offensive Sorcerer Chain Lightning has a X% chance to chain X additional times.
of Endless Talons Offensive Spiritborn Your Spirit Storms Spark enemies for an additional 100% damage over 3 seconds after they leave one.
of Endless Fury Utility Barbarian Basic skills generate 12% more Fury and make enemies Vulnerable.
of Turbulence Utility Spiritborn Soar casts Vortex at its landing location and deals 45% increased damage.
Mangler's Utility Rogue Damaging a Weakened enemy has a 44.8% chance to Daze them.
of the Agile Wolf Utility Druid (PH) I need a new design
Agile Mobility Rogue Casting an Agility Skill increases your Movement Speed by 30% and your Dodge Chance by 10% for 10 seconds.
of Inner Calm Offensive All Classes While standing still, deal up to 75% increased damage.
Coldbringer's Utility Necromancer Your Skeletal Mages cast blizzards that deal X Cold damage and continuously Chill.
Brutal Offensive Warlock You gain X% of your Attack Speed as increased damage but no longer attack faster.
of Cold Judgement Offensive Sorcerer Frost Skills deal 90% increased damage while no enemies are Close to you.
High Velocity Offensive Rogue Barrage arrows now pierces 1 enemy and has 30.0% increased Attack Speed.
Snowguard's Defensive Sorcerer You take 35% less damage inside Blizzard.
Snowveiled Defensive All Classes While you have a Barrier, gain 30% Damage Reduction.
of Wolf's Rain Offensive Druid Casting Hurricane also spawns a smaller hurricane on your Wolves for 8 seconds. These hurricanes deals 25.0% of Hurricane's damage for each active Wolf.
of Layered Wards Defensive All Classes Your Blocked Damage Reduction is increased by 40%.
of Simple Reprisal Offensive Spiritborn When you cast the 3rd attack of your Basic Skills you have a X% chance to unleash Payback.
of Tempering Blows Defensive All Classes After swapping weapons 5 times, gain 30% Damage Reduction for 10 seconds.
Bold Chieftain's Resource All Classes Your Shout Skill Cooldowns are reduced by 10.0 seconds.
Archdruid's Offensive Druid Gain an additional passive bonus for each Druid form.
of Spiked Armor Defensive All Classes Gain X% increased Total Armor, X Thorns, and X% increased Block Chance.
Earthstriker's Utility All Classes Gain 1 Overpower stack each time you swap weapons. You deal 20.5% increased damage while you have Overpower.
Earthguard Defensive Druid Gain 30% bonus amount to your next Earthen Bulwark for each enemy you Crowd Control.
of the Great Feast Offensive Necromancer While you have active Minions, your Summons deal X% increased damage, but each Minion Drains X Essence from you per second.
Trapper's Offensive Rogue Trap Skills deal 60% increased damage to Vulnerable enemies.
of Poisonous Clouds Utility Rogue When entering Stealth, create a cloud that deals X Poison damage and Immobilizes enemies over X seconds.
Envenomed Offensive Druid You gain X% bonus Critical Strike Damage against Poisoned enemies. Companions Skills gain double this bonus.
Juggernaut's Defensive All Classes You gain 150% Total Armor, but your Evade has 100% increased Cooldown.
Frostbitten Offensive Rogue Your Stun Grenades can Freeze enemies. You deal X% increased Critical Strike Damage to Frozen or Stunned enemies.
of Kinetic Suppression Utility Spiritborn Casting a Non-Basic Mobility Skill grants X Resolve.
Assimilation Utility All Classes Gain X% increased Dodge Chance. When you Dodge, Fortify for X% of your Maximum Life.
Encased Defensive Sorcerer While Deep Freeze is active, you restore 45% of your Maximum Life and Mana per second.
of Exposed Flesh Resource Necromancer Lucky Hit: Up to a X% chance to generate X Essence when hitting a Vulnerable enemy.
of the Followed Path Offensive Druid Skills Cast in the base Shapeshift form gain 60% increased damage.
of Soil Power Utility Spiritborn Lucky Hit: Up to a X% chance to create a Mystic Circle for X seconds.
of Untimely Death Offensive Necromancer Every 10% of your Maximum Life Healed grants you grants you 90% increased Blood Skill damage for 4 seconds.
of Falling Feathers Utility Spiritborn Moving with a Mobility Skill or Evade spawns Storm Feathers along behind you.
of Lagera's Sovereignty Offensive Paladin Your Disciple Skills deal 60.0% increased damage.
of Rathma's Chosen Offensive Necromancer Blood Skills have 60% increased Attack Speed while you are Fortified.
of Lapa's Scripture Offensive All Classes Losing Resolve grants you 10 Thorns for 718 seconds. Stacks up to 20 times.
of the Enchanter Utility Sorcerer You gain 20.0% Enchantment Potency.
Mage-Lord's Defensive Sorcerer Dealing Shock damage to Close enemies grants 45% Damage Reduction for 6 seconds.
of the Unsatiated Resource Druid Critically Striking an enemy with Shred gives 15 Spirit. While at 100 Spirit, your Werewolf Skills deal 40.0% increased damage until you go below 30 Spirit.
Trickster's Offensive Rogue Trap and Grenade Skills deal 60% increased damage.
Trickster's Offensive Rogue Caltrops, Smoke Grenade, and Death Trap throw Stun Grenades that deal X Physical damage and Stun enemies. Stun Grenades do more damage.
of Fierce Winds Offensive Barbarian Your Shout Skills create X Dust Devils that are X% bigger and deal increased damage for each X% they grow.
Toxic Alchemist's Offensive Rogue Shadow Damage can apply Poisoning to enemies that increases your Non-Physical damage to them by X%.
Vehement Brawler's Offensive All Classes Casting an Ultimate Skill increases your damage by 55% for 8 seconds. Gain 2 additional Ultimate Skill Ranks.
Wildbolt Utility All Classes Every 1.5 seconds, Distant enemies are Pulled In to you and take 15% increased damage from you for 3 seconds. This effect cannot occur while you are in Stealth.
of Furious Impulse Resource Barbarian Each time you swap weapons, gain 11 Fury.
Unrelenting Offensive All Classes Your Knock Downs cause enemies to take 60% damage from you for 6 seconds.
Dust Devil's Offensive Barbarian Whirlwind leaves behind Dust Devils that deal X damage. Enemies hit take increased damage from your other sources.
of Unstoppable Force Mobility Paladin Gain X% Movement Speed. Double this bonus while Unhindered or Unstoppable.
Deadeye's Offensive Rogue Marksman Skills deal 60% increased Critical Strike Damage.
Virtuous Offensive Paladin Using a Valor skill increases your damage by 60.0% for 0 seconds.
of Quicksand Utility Druid Damage from Earth Skills Slows enemies by 60%.
of Numbing Wrath Defensive Barbarian Generating X Fury while at Maximum Fury grants Fortify for X% of your Maximum Life.
Aphotic Utility All Classes Shadow damage gains 30% increased Lucky Hit Chance.
of the Untarnished Blaze Offensive Sorcerer While Healthy, your Pyromancy Skills deal 70% increased damage.
Weapon Master's Utility Barbarian Weapon Mastery Skills Stun enemies for X seconds. Your Weapon Mastery Skills have an additional Charge and deal X% increased damage.
of the Pack Alpha Offensive Druid Companion Skills deal 10-30% damage. Additionally, you gain 10-30% Critical Strike Damage for each active Companion.
Breakneck Bandit's Offensive Rogue Lucky Hit: Cutthroat Skills have up to a X% chance to Execute enemies.
(DNS) Iron Body's Offensive Paladin Gain Thorns equal to X% of All Stats combined.
Iron Blood Defensive Barbarian Gain up to X% Damage Reduction for each Nearby Bleeding enemy.
of Merciless Cold Offensive Sorcerer Your Cold direct damage causes enemies to take 15.0% increased Cold damage for 4 seconds, stacking up to 10 times.
Ruthless Offensive Spiritborn Your Jaguar Skills gain 50% Critical Strike Chance and they deal 30% increased damage to Injured enemies.
of Limitless Rage Offensive Barbarian Each point of Fury you generate increases your damage by X%. This bonus is lost after X seconds.
of Alacrity Resource All Classes Your Defensive and Mobility Skills gain 75% Cooldown Rate while moving.
Needleflare Offensive All Classes Thorns have a 60% chance to deal damage to all enemies around you and your Minions.
of Fathomless Dark Offensive Warlock Your Abyss Skills deal increased damage equal to 80% of your Shadow Resistance Damage Reduction.
Wind Striker Mobility All Classes Critical Strikes grant X% Movement Speed.
of Retaliation Offensive Druid Your Core Skills deal 75% increased damage based on Fortify.
of Reactive Armor Utility Spiritborn Gain X% Block Chance.
of Refutation Resource Sorcerer Your Defensive Skills gain additional 2 charges.
of the Valintyr Offensive Paladin Justice Skills deal 80.0% increased damage.
Blast-Trapper's Offensive Rogue Damaging enemies affected by Trap Skills has a X% chance to cause an explosion and apply Vulnerable.
of Incendiary Fissures Offensive Barbarian Your Earthquakes deal 60% increased damage and their damage is converted into Fire.
Nighthowler's Offensive Druid Blood Howl increases your Critical Strike Chance by X% for X seconds. This effect is also applied to nearby Companions and Players.
Nightstalker's Offensive Rogue Shade Skills deal 60% increased damage and gain a 50% chance to spawn an additional Shade.
Wyward's Utility All Classes Lucky Hit: Lightning Damage has up to a 35% chance to Stun enemies for 1.5 seconds.
Bulwark's Defensive All Classes You no longer Dodge, but you gain 30% Block Damage Reduction and 15% Block Chance.
Impairing Utility Rogue Lucky Hit: Marksman Skills have up to a 40% chance to deal 30% increased damage and Immobilize an enemy for 2 seconds.
Incendiary Resource Sorcerer Pyromancy Skills have 27% chance to restore Mana.
Cremator's Offensive All Classes While you have 4 or more Overpower, your Fire Skill Casts deal 100% increased damage.
of Anticline Burst Offensive Druid (WIP)
Lightning Dancer's Offensive Druid Dancing Bolt deals 145% increased damage and moves 50% faster.
of Deluge Resource All Classes Overpower stacks increase your Primary Maximum Resource by 8 and regeneration by 2.
of the Changeling's Debt Offensive Druid You deal 60% increased Werebear Skill damage to Poisoned enemies or Werewolf Skill damage to Crowd Controlled enemies.
of the Shapeshifter Utility Druid Your form bonuses are maintained and you deal 18.0% increased damage for 4 seconds when shapeshifting into a different form.
Shifter's Utility Druid Your form bonuses are increased by 80%.
Starlight Resource All Classes Every 10% of your Life that you Heal grants you 30% Primary Resource Cost Reduction for 2 seconds, up to 6 seconds.
of the Protector Defensive All Classes Damaging an Elite enemy grants you a Barrier for X% of your Maximum Life
Protecting Defensive All Classes Being hit while not Healthy forms a bubble that grants Immune for X seconds.
of Shielding Bones Utility Necromancer Casting a Bone Skill grants 2 stacks of Resolve. Gain 30% Resistance to All Elements while you have Resolve.
of Compound Fracture Offensive Necromancer After Critically Striking 10 times with Bone Skills, your Bone Skills deal 70% increased damage for 5 seconds.
of Shattered Defenses Offensive Druid (WIP)
of Unnatural Movement Mobility Necromancer Blood Orbs grant X% increased Movement Speed for X seconds.
of the Unholy Confederate Mobility All Classes You gain X% increased Movement Speed per active Summon. Casting a Summon Skill doubles this bonus for X seconds.
of Decay Offensive Necromancer You deal 85% increased Corrupting and Frostbite damage.
of the Northern Guard Utility All Classes Blocks have a 45% chance to Freeze the attacker for 3 seconds.
of Anger Management Utility All Classes While above 50 Primary Resource, deal 20.0% increased damage and gain Berserking, but lose 3 Primary Resource Regeneration.
of Shredding Blades Utility Sorcerer Conjuration damage makes enemies Vulnerable for 4 seconds. You deal 20.0% increased damage to Vulnerable enemies.
Hectic Utility All Classes After Casting X Basic Skills, one of your active Cooldowns is reduced by X seconds.
of Crippling Darkness Utility All Classes Lucky Hit: Shadow damage has up to a [Affix."Static Value 0"]% chance to deal X% increased damage, Fear and Immobilize for X second.
of the Indomitable Defensive All Classes Gain Armor and Impairment Resistance equal to X% of your Block chance.
Ominous Offensive Warlock While standing still, gain 14.0% increased damage against Distant enemies for 2 seconds, up to 70%.
Undying Utility All Classes Casting a Skill Heals you for 3.0% of your Maximum Life. Double this bonus while Injured.
of Disobedience Defensive All Classes Your Damage over Time grants you 1.5% Damage Reduction for 2 seconds, stacking up to 30 times.
of the Firebird Utility Sorcerer While Flame Shield is active, Meteorites cascade around you and deal 0.9 Fire damage. Your Meteorites gain [Affix."Static Value 2"]% Lucky Hit Chance.
of Surprise Offensive Rogue Evade and Shadow Step drop Stun Grenades that deal X Physical damage and Stun. Stun Grenades do more damage.
of Apprehension Utility Spiritborn Once an enemy is Slowed by at least 80%, they also become Feared for X seconds. You deal X% increased damage to Feared enemies.
of Unstable Imbuements Offensive Rogue Imbuement Skills trigger Imbuement effects and deal X damage of the same type.
of Misfortune Utility Warlock Hexed enemies that try to attack you have a 30.0% chance to instead be Knocked Down for 3 seconds.
of Bul-Kathos Defensive Barbarian Leap creates an Earthquake that deals X Physical damage over X seconds. Gain X% Damage Reduction while standing in Earthquakes.
of the Flaming Rampage Offensive Barbarian Charge gains an additional Charge. Each target hit by it explodes for 194 Fire damage to surrounding enemies.
of Burning Rage Offensive Barbarian While Berserking, you deal 124 Fire damage every second.
Craven Mobility All Classes Each Nearby Hindered enemy grants you 1.5% increased Movement Speed.
of Arcane Ward Defensive Sorcerer Your Mastery Skills grant 30% Damage Reduction while their effects are active.
of Anemia Utility Barbarian Direct damage against enemies affected by Damage over Time or Vulnerable enemies has a X% chance to Stun.
of Encircling Blades Offensive Rogue Cutthroat Skills deal 55% increased damage. This bonus increases to 70% against Injured enemies.
Glacial Offensive Sorcerer Blizzard periodically spawn Ice Spikes that deal X damage. Your Ice Spikes Chill.
of the Light's Mending Utility Paladin Consuming Judgement Heals 3.5% of your Maximum Life to you and Nearby Allies.
of Swift Spirit Mobility All Classes Losing Resolve grants 5.0% Movement Speed for 10 seconds, stacking up to 5 times.
Fastblood Resource Necromancer Blood Orbs reduce your Ultimate Cooldown by 3.00 seconds.
of Stolen Vigor Offensive Rogue Weakening or Crowd Controlling enemies increases your Cutthroat Skill damage by 60% for 6 seconds.
Cut to the Bone Offensive Barbarian Your Damage Over Time effects deal 60.0% increased damage to Vulnerable enemies.
Osseous Gale Offensive Necromancer Bone Storm consumes up to 8 Corpses to increase its duration by up to 15.0 seconds.
Bone Breaker's Offensive Necromancer Bone Skills deal 100% increased damage. This bonus is reduced by 10% per subsequent enemy hit.
Cadaverous Offensive Necromancer Consuming a Corpse increases your damage by 13% for 5 seconds, up to 65%.
of Target Practice Offensive Rogue Your Critical Strike Chance with Marksman and Cutthroat Skills is increased by 60%.
Cheat's Defensive Rogue You gain 20.0% Damage Reduction and 10% increased Movement Speed. These bonuses are doubled while below 50% Maximum Life.
of the Disciple Defensive Paladin Your Disciple skills now Weaken enemies for 6.0 seconds.
of Contemplation Resource Paladin Every time you consume Judgement, reduce one of your active Cooldowns by 0.20 seconds.
Shattered Offensive All Classes Explosions from the Shatter Key Passive deal 50% increased damage.
of Shattered Stars Offensive Sorcerer Meteorites fall around Meteor. Your Meteorites gain X% of Meteor's damage and Burn enemies.
of Shattering Steel Offensive Barbarian Steel Grasp and Iron Maelstrom launch up to 10 metal shards that deal 420 Physical damage.
of Putrefaction Offensive Necromancer Your Corpse Skills gain 20% increased Critical Strike Chance and 40% increased Critical Strike Damage.
of Slaughter Mobility All Classes You gain 45.0% increased Movement Speed. Taking damage from Close enemies Slows you by 30% for 2 seconds.
of Synergy Resource Rogue Using an Agility Skill reduces the Cooldown of a random Subterfuge Skill by 7.5 seconds, and vice versa.
of Reanimation Offensive All Classes Your Summons gain increased damage while alive, up to 90% after 10 seconds.
of Frosty Strides Utility All Classes While below X% Life, Evade Freezes, deals damage, and applies Vulnerable.
Sunderfrost Offensive Sorcerer Your Frost damage is increased by 75% against Vulnerable enemies.
Stoneworker's Offensive Druid Tectonic Spikes gain 100% increased damage, and its Size is increased by 50%.
Vanguard's Offensive Paladin Juggernaut Skills deal 140% increased damage to the first 3 enemies hit.
of Ancestral Charge Offensive Barbarian Charge Summons X Ancients, dealing X% of normal damage. Gain Summon Damage.
of Ancestral Echoes Offensive Barbarian Leap, Upheaval, and Whirlwind have a X% chance to Summon an Ancient. Gain Summon Damage.
of Ancestral Force Offensive Barbarian Hammer of the Ancients quakes outward for X% increased damage. This bonus is doubled against Bosses.
Gorefeast Utility Warlock If you have Eviscerated an enemy in the last 10 seconds, you gain 50% increased Fortify and it refills your Life 200% faster.
of Grim Prognosis Offensive Druid Enemies Poisoned by you take 20% bonus Poisoning damage per second up to a maximum of 100%.
of Fevered Mauling Defensive Druid When you hit at least 1 enemy with Maul, increase its Attack Speed by X% and you gain X% Damage Reduction for X seconds, stacking up to X times.
of Holy Punishment Offensive Paladin Holy and Fire damage are increased by 60.0%.
of Holy Cadence Mobility Paladin When Judgement detonates you gain 35.0% increased Movement Speed for 8 seconds.
of Cauterization Utility Warlock Taking Direct Damage while you have Volatility has a 75% chance to either strike you for an additional 3% of your Maximum Life as Fire damage or Fortify you for 6.00% of your Maximum Life.
of the Bounding Conduit Mobility Sorcerer Teleport's Cooldown is reduced by X seconds. After Teleporting, Crackling Energy hits X additional enemies.
of Binding Embers Utility Sorcerer Flame Shield grants you Unhindered for its duration and Immobilize them for 3.5 seconds.
of Binding Morass Offensive All Classes Close enemies or those you deal indirect damage to are Slowed by 70% for 3 seconds. You deal 30% increased damage to Slowed enemies.
Sapping Resource All Classes Gain 1.5 Primary Resource per second for each Nearby enemy affected by your Damage Over Time effects.
of Debilitating Toxins Defensive All Classes You gain 30.0% Damage Reduction, and Poisoned enemies deal 15% less damage to you.
Enfeebling Utility Warlock Making an enemy Vulnerable has a 40% chance to also Weaken them for 3 seconds.
of Debilitating Darkness Utility Necromancer Your Desecrated Ground deals 25% increased damage and makes enemies Vulnerable.
Mired Sharpshooter's Utility Rogue Caltrops is now also a Marksman Skill that also throws X piercing daggers over its duration, each dealing X Shadow damage and applying Vulnerable for X seconds.
수렁에 빠진 명사수의 Utility Rogue 쇠못 덫이 명사수 기술로도 취급되고, 지속시간에 걸쳐 25개의 관통 단검을 던집니다. 단검은 각각 0.1의 암흑 피해를 주고 대상을 초 동안 취약하게 만듭니다.
of Transfusion Utility Necromancer Lucky Hit: Blood Skills have up to a 50% chance to create a Blood Orb at the target's location.
Reaper's Offensive Spiritborn Enemies you Poison have 100% Reduced Healing and your Eagle Skills gain 50% increased Critical Strike Chance and 30% increased damage against them.
Snap Frozen Defensive All Classes Lucky Hit: Dealing Cold damage has up to a 20% chance to grant you a Barrier for 10.0% of your Maximum Life for 5 seconds, stacking up to 30.0%.
of Pilgrim's Progress Resource Paladin Your Disciple Skills with Cooldowns generate up to 60 Faith based on how far your travel with them.
Ranger's Offensive Rogue Marksman Skills deal 60% increased damage to Distant enemies.
of Forest Power Defensive Spiritborn Lucky Hit: Up to a X% chance to create a Mystic Circle for X seconds.
of Encroaching Wrath Offensive Barbarian After spending 100 Fury, you deal 60% increased Brawling Skill damage for 4 seconds.
Raid Leader's Utility Barbarian Your Shouts also Heal allies for 6.0% of their Maximum Life per second.
of Ascension Offensive Paladin Casting a Skill that grants Arbiter form increases your damage by 7.0%, stacking up to 10 times. All stacks are lost when leaving Arbiter form.
Neurotoxic Offensive All Classes You deal 60% increased Non-Physical damage to enemies that are Hindered or Weakened.
of Innervation Resource Rogue Lucky Hit: Up to a X% chance to gain X Energy.
of Haste Mobility Spiritborn Every second while moving gain 30% Bonus Movement Speed for 1.5 seconds, up to 90%.
Eluding Utility All Classes Becoming Crowd Controlled while Injured grants you Unstoppable for 4 seconds. This effect has a 4 second Cooldown.
of Elusive Menace Utility All Classes Your Dodge Chance increases by 30% whenever you take damage. Successfully Dodging resets this bonus.
of the Judicator Offensive Paladin Increase the damage and size of Judgement's explosion by 60%.
Brawler's Offensive Barbarian Enemies damaged by Kick or Charge explode when killed and deal X damage.
Rotting Offensive Necromancer Decompose chains to additional targets. Explosions from Decompose deal X% increased damage.
of the Stampede Offensive Druid Gain 1 additional Companion. In addition, your Companion Skills deal 35% bonus damage.
of Bitter Infection Offensive Rogue Lucky Hit: Imbuement Skills have up to a 100% chance to deal 120% increased damage.
of Armageddon Offensive Sorcerer Your Ultimate Skill grants you 225.0% increased damage of its element type while active.
Galvanized Slasher's Resource Rogue Lucky Hit: Damaging an enemy with a Mobility Skill has up to a X% chance to restore X Energy.
아연도금된 척살자의 Resource Rogue 행운의 적중: 기동력 기술로 적에게 피해를 주면 최대 45% 확률로 기력을 회복합니다.
Galvanic Offensive All Classes Lucky Hit: Lightning damage has up to a 15% chance to echo 75% of its damage to up to 2 Close enemies. These echoes repeat on Isolated targets.
of Akarat's Blessing Resource All Classes Blocks have a 15% chance to reduce all Cooldowns by 1 second.
Sickfoot's Mobility All Classes Gain up to 1.5% increased Movement and Damage over Time Speed for each Nearby enemy affected by your Damage over Time effects, stacks up to 25 times.
Wanton Rupture Offensive Barbarian All Damage Over Time durations and damage is increased by 30%.
Nefarious Utility Warlock Becoming Crowd Controlled while you have Shadowform will consume a stack to apply it back to the attacker and adapt Shadowform to grant immunity to that type of effect for the next X seconds.
Demonic Offensive Warlock Each hit with Demonology Skills increases the damage you deal with Demonology Skills by 3.3% for 10 seconds, up to 65%.
of Malice Offensive Rogue You deal 55% increased damage to Vulnerable enemies, and 20% increased damage to Knocked Down enemies.
Malicious Offensive Warlock While in Demonform, you deal 4.5% increased damage for every Demon or enemy Close to you, up to 90%.
of Shelter Defensive All Classes Casting a Defensive Skill grants you 50% increased All Resistances for 10 seconds.
Stable Offensive Sorcerer While Unstable Currents is not active, your Shock Skills have a 17% chance to trigger a free cast from it.
Overwhelming Offensive Warlock Each hit against Elite enemies deals 120% increased damage but requires and consumes 4 stacks of Overpower. No stacks are consumed if the enemy is Hexed.
of Overwhelming Currents Offensive Sorcerer Shock Skill Critical Strikes grant 3.00% Shock damage for 4 seconds. Stacks do not refresh the duration.
Shepherd's Offensive Druid Companion Skills deal an additional 13.0% damage per Companion you have.
of the Dark Howl Utility Druid Debilitating Roar is now a Werewolf Skill and Immobilizes Poisoned enemies for 4.5 seconds.
of the Umbral Resource All Classes Incapacitating enemies generates 6.0 Primary Resource.
Umbrous Defensive Rogue Critical Strikes have a 65% chance to grant a free Dark Shroud shadow.
Irrepressible Defensive Barbarian Casting a Weapon Mastery Skill Fortifies you for 5% of your Maximum Life. Increase your Maximum Life by 45%.
of Frozen Memories Offensive All Classes Cold damage deals X% increased damage to Chilled enemies, this bonus is tripled against Frozen enemies.
of the Frozen Tundra Offensive Sorcerer If Deep Freeze is active, Ice Spikes form in the area and deal X Cold damage. Ice Spikes have increased radius.
of the Frozen Wake Offensive Sorcerer Forming an Ice Spike increases their damage by 3.0% for 2 seconds, stacking up to 30 times.
of Frozen Orbit Offensive Sorcerer Frozen Orb deals X% increased damage and explodes an additional time.
Icy Alchemist's Utility Rogue Shadow damage can explode for Cold damage, Chilling and Weakening enemies hit for X seconds.
of Firm Decree Defensive Paladin Judging an enemy grants you 30% Damage Reduction for 8 seconds.
Encased Defensive All Classes Freezing enemies grants you 8.0% Damage Reduction for 8 seconds, up to 5 times.
Vulpine's Resource All Classes Gain 25 Primary Resource per second while you have a Barrier.
of Aftermath Resource Rogue Casting an Ultimate Skill generates X Energy per Skill Rank it has.
of Pestilent Points Offensive Rogue (WIP) Need to replace this with a generic benefit for Basic Skills.
of Pestilence Offensive Spiritborn Pestilent Swarms deal 100% increased damage, last 50% longer, and spiral outwards.
Veteran Brawler's Offensive Barbarian Each time a Brawling Skill deals damage, your next Charge,Leap, or Kick deals X% increased damage.
of Combined Strikes Offensive Spiritborn Each different Basic Skill you use increases all your damage by 35% for 10 seconds.
of Alchemical Advantage Offensive Rogue Dealing Non-Physical damage increases your Attack Speed and Lucky Hit Chance by 6.0% for 8 seconds, up to 60.0%.
of Combustion Offensive Sorcerer Your Pyromancy Skills deal 100.0% increased Critical Strike Damage to Burning enemies.
of the Embalmer Utility Necromancer Consuming a Corpse has a X% chance to spawn a Blood Orb.
Everliving Defensive All Classes Each Crowd Controlled enemy Nearby grants 3.0% Damage Reduction, up to 13 enemies.
of Perpetual Stomping Mobility Barbarian Kick or Ground Stomp resets Leap's Cooldown.
Prodigy's Resource Sorcerer Using a Cooldown grants you 4 Mana Regeneration for 30 seconds.
Spirit Bond Defensive Druid 20.0% of the damage you would take is redirected across your Companions.
of Arrogance Offensive Sorcerer Shock Skills deal 45% increased damage to Close or Stunned enemies. These bonuses can stack.
of Contamination Offensive Rogue When your Poison damage Critically Strikes, you deal 60% increased Non-Physical damage for 9 seconds.
Shivering Offensive All Classes Enemies take up to 90% increased damage based on how Chilled or Staggered they have built up.
of Warmth Utility All Classes Each Nearby Burning enemy Heals you for 3.0% of your Maximum Life every second.
Obstinate Defensive Warlock Whenever your Fortify exceeds your Current Life, you gain X% increased Resistance to All Elements for X seconds.
Resistant Assailant's Defensive Rogue Casting Concealment grants Resistance. Elite kills reduce Concealment's Cooldown by X seconds.
of Walloping Offensive Barbarian Your Skills using Bludgeoning weapons deal 60% increased damage if the enemy is Incapacitated or Vulnerable.
of Watkins' Law Offensive Paladin Your Judicator Skills deal 65.0% increased damage against enemies affected by Judgement.
of Prolific Fury Resource Barbarian While Berserking, Fury Generation is increased by 0.4%.
of Vocalized Empowerment Resource All Classes Your Shout Skills grant you 15.0 Primary Resource Regeneration while active.
of the Fortress Defensive All Classes Gain up to 60% Damage Reduction based on how Injured you are.
Steadfast Berserker's Utility All Classes Gain 6.0% of your Maximum Life as Fortify whenever you deal direct damage while Berserking.
of Fortune Utility All Classes You gain 20.0% Lucky Hit Chance against Elite enemies.
of Audacity Utility All Classes When there are at least X Close enemies, Stun them for X seconds.
of Valiance Utility Paladin Valor Skills generate 6 Resolve when cast.
of Lava Offensive Warlock Brimstones explode into lava pools, dealing 340% of their damage over 5 seconds. Standing in lava pools grants you Volatility.
of Cyclonic Force Defensive Druid (PH) I need a new design!
of the Alpha Offensive Druid (PH) I'm in the skill tree. Redesign me!
of Booming Voice Utility Barbarian Your Shout Skill effect durations are increased by 30% and Weaken enemies for 5 seconds.
of Supremacy Offensive Spiritborn Enemies you kill while an Ultimate Skill is active grants a stack of Supremacy, each increasing your damage by X%, up to X%. When an Ultimate Skill ends, you gain X stacks of Supremacy, but you begin to lose one stack every second.
Vigorous Defensive Druid Gain 30% Damage Reduction while Shapeshifted into a Werewolf or Human.
Energizing Resource Rogue Damaging an enemy with a Basic Skill generates X Energy. Killing an Elite grants X Energy.
of Invigorating Will Utility Spiritborn Losing a stack of Resolve has a [Affix."Static Value 0"]% chance to Heal you for 0.2% of your Maximum Life.
of Elemental Constellation Offensive Sorcerer While you have an equal number of Frost, Pyromancy, and Shock Skills equipped, you deal 120.0% increased damage.
of Elemental Acuity Resource Sorcerer Casting a Pyromancy, Shock, or Frost Skill grants 4 Mana Regeneration for 9 seconds, once per Element.
of Elemental Fate Offensive All Classes Randomly alternate X% increased damage between Fire, Lightning, and Physical, or Cold, Poison, and Shadow. This bonus can stack.
of Elemental Attunement Resource Sorcerer Lucky Hit: Up to a 20% chance to reduce the Cooldown of one of your Defensive Skills by 10.0 seconds.
Raw Might Utility Druid Your Werebear Skill damage Stuns enemies for 3.0 seconds. Enemies can be Stunned this way every 5 seconds.
of the Moonrise Offensive All Classes Basic Skills grant you a stacking Attack Speed bonus. At maximum stacks, you gain X% increased Basic Skill damage and Movement Speed.
of Peril Offensive Warlock Making an enemy Vulnerable increases the damage you do to them by 3.4%, up to 68%.
of Might Defensive All Classes Basic Skills grant 30% Damage Reduction for 4 seconds.
Menacing Utility Spiritborn Scourge continuously affects enemies around you for 9.0 seconds.
of Noxious Ice Offensive Rogue Chilled enemies Poisoned by Poison Imbuement are Chilled more. You deal X% more Poison damage to Frozen enemies.
Ghostwalker Mobility All Classes Unstoppable grants X% Movement Speed and are Unhindered.
Crushing Offensive All Classes While Fortified, you deal 65% increased damage.
of Uncanny Treachery Defensive Rogue Non-Agility Skill damage dealt after Casting Agility Skills grant Stealth. Stealth breaking grants X% Dodge Chance.
Insidious Offensive Warlock Your Abyss Skills deal 80.0% increased damage to enemies who have not hit you in the last 2 seconds.
of Coalesced Blood Offensive Necromancer Blood Skills deal 70.0% increased damage while you are Healthy.
of Coagulation Defensive All Classes Gain 30% increased Fortify generation and 20% Damage Reduction while Fortified.
of Retribution Utility All Classes Distant enemies have a X% chance to be Stunned when hitting you. You deal X% increased damage to Stunned or Knocked Down enemies.
of Ritual Synthesis Resource Warlock Casting Hellfire Skills grants Occult Skills 50% Cooldown Reduction for 3 seconds. Casting Abyss Skills grants Occult Skills 50% Resource Cost Reduction for 3 seconds.
of Searing Wards Defensive Sorcerer (PH) I need a new design! (Firewall)
of Searing Impact Offensive Sorcerer Meteorites deal 90.0% bonus damage as Burning over 4 seconds.
of Heresy Offensive Warlock Each different Occult Skill you cast increases all your damage by 14.0% for 15 seconds.
Misanthropic Defensive Warlock Gain 40% increased Maximum Life if you have not had more than 5 active Demon in the last 1 seconds.
of Human Ingenuity Offensive Druid Human Skills' first hit Pull Close enemies towards the hit enemy and Immobilize them for X seconds. May only occur once every X seconds.
of Endurance Defensive All Classes Your Resolve has a 12% chance to not be lost when you are hit for each stack of Ferocity you have. Gain 10% Damage Reduction.
of Impending Deluge Offensive Druid (WIP)
of Impetus Mobility Warlock You gain 50% increased Movement Speed while Close to your Demons.
Conceited Offensive All Classes Deal 60% increased damage while you have a Barrier active.
of Natural Selection Offensive Necromancer While you have only 1 active Minion type, that Minion type deals X% increased damage and gains X% increased Maximum Life.
of Natural Balance Offensive Druid Storm Skills grant your Earth Skills X% Critical Strike Damage. Earth Skills increase the Critical Strike Chance of Storm Skills by X%.
of Nature's Savagery Offensive Druid Werewolf Skills function as Storm Skills and Werebear Skills function as Earth Skills for triggering free Skills from the Nature's Fury Key Passive.
Nature's Reach Offensive Druid Human Skills deal an additional 60% bonus damage to Distant enemies. This bonus increases by an additional 25% if the target is also Hindered.
of Natural Instincts Utility Druid Each Druid form gains a bonus every X seconds.
of Natural Defenses Defensive Druid Increases the amount of Fortify you gain from all sources by 0.3% and you gain 0.2% Damage Reduction while Fortified.
of Jacques' Fervor Offensive Paladin Each stack of Fervor grants you 20.0% bonus Critical Strike Damage.
of the Calm Breeze Resource Druid Wind Shear now deals X Poisoning damage, and has a X% chance to fully restore X Spirit.
of Diabolical Armor Defensive Warlock Demonform grants 20% Damage Reduction plus an additional 1.0% for 5 seconds any time you take Fire damage, up to 10%.
Sadistic Utility Warlock When killing your Demons, you have a X% chance for each to count as two kills.
of Hewed Flesh Utility Necromancer Lucky Hit: Up to a 25% chance to form a Corpse at the target's location. Your Corpse Skills deal 20.0% increased damage.
of Creeping Cadaver Mobility Necromancer Every 20 meters traveled triggers a random equipped Corpse Skill. Consuming a Corpse increases your Movement Speed by 15% for 4 seconds.
Requiem Resource Necromancer You gain 10.0 Maximum Essence per active Minion.
Rapid Offensive All Classes Basic Skills gain 60% Attack Speed.
of Fleet Wings Offensive Spiritborn Your Eagle Skill damage is increased by 30.0% of your Movement Speed.
of Calamity Offensive Warlock Hex increases your Critical Strike Chance against an enemy by X% per stack.
of Quickening Fog Utility Rogue You drop a Smoke Grenade at the end of Dash that reduces Dash's Cooldown by X seconds for each enemy hit.
Recharging Resource Sorcerer Each time Chain Lightning bounces, gain 5 Mana.
Recharging Resource Sorcerer Absorbing Crackling Energy grants you 2 Mana Regeneration for 6.0 seconds, stacking up to 5 times.
of Accursed Touch Utility All Classes Up to a X% chance to inflict Vampiric Curse. Enemies with Vampiric Curse are Vulnerable.
of the Cursed Aura Utility Necromancer A dark aura surrounds you, inflicting Decrepify and Iron Maiden on enemies who touch it.
of the Damned Offensive Necromancer You deal 65% increased Shadow damage to enemies afflicted by any Curse.
of Adaptability Resource All Classes Basic Skills generate additional resource.
of Electrified Claws Offensive Druid Shapeshifting into a new animal form causes a Lightning Bolt to strike a Nearby enemy dealing X Lightning damage.
of Redirected Force Offensive All Classes Gain increased Critical Strike Damage equal to 60% of your Block Chance. Blocking doubles this bonus for 10 seconds.
of Forward Momentum Mobility All Classes Your Knock Back and Pull effects grant you 35% Movement Speed for 4 seconds.
Battle Caster's Offensive Sorcerer Lucky Hit: Conjuration damage has up to a 15% chance to increase its damage by 6.5% and Lucky Hit Chance by 2.5% for 8 seconds, stacking up to 10 times.
Battle-Mad Utility Barbarian After swapping weapons 5 times gain Berserking for 4 seconds. Additionally, you deal 20.0% increased damage while Berserking.
Battle-Mad Offensive Barbarian Gain X% increased damage and Berserking for X seconds after swapping weapons X times.
Battle Fervor's Utility Barbarian Brawling Skills grant Berserking for 5 seconds on their first hit. Gain 15.0% Damage Reduction while Berserking.
of Ignition Offensive Warlock Skills empowered by Volatility deal an additional 40% increased damage and you have a 40.0% chance for Volatility to persist on casting an empowered Skill.
Elementalist's Offensive Sorcerer Skill Casts at or above 100 Mana gain a 45.0% increased Critical Strike Chance.
of Mind's Awakening Utility Sorcerer Gain bonuses based on the element of the Cast Skill.
of Channeling Offensive All Classes While channeling a Skill, all damage is increased by 70%.
of Concentration Defensive Sorcerer Conjuration Skill grants you X% Damage Reduction.
of Righteous Rage Offensive Paladin Zealot Skills deal X% increased damage for each percent of Life you are missing.
(DNS) of Righteous Pursuit Mobility Paladin Justice Skills increase your Movement Speed by X% for X seconds.
Progenitor's Offensive Barbarian Your skills that summon Ancients deal 60.0% increased damage.
Apostle's Defensive Paladin Each stack of Fervor grants you 0.2% bonus Healing Received from all sources.
of the Orange Herald Resource All Classes Cast Core Skill damage reduces the Cooldown of one of your Skills by 1.0 |4seconds;second.
of Death's Defense Defensive Necromancer You and your Minions gain 30% increased Maximum Life.
Death Wish Offensive Barbarian Gain X Thorns while Berserking.
of Death Chill Offensive Necromancer You deal 40% increased Shadow and Cold damage.
Prepared Assailant's Utility Rogue Breaking Stealth grants 4 Resolve. Gain an additional 30% Armor while you have Resolve.
Gravitational Utility Sorcerer (PH) I need a new design! (Ball Lightning)
of the Arbiter's Zephyr Mobility Paladin Arbiter's evade cooldown is reduced by 3.0 Seconds.
of Amplified Damage Offensive Necromancer You deal 60% increased damage to Cursed enemies.
Seismic-shift Offensive Druid Your Earth Skills deal 180% damage to Healthy enemies.
of Dominance Utility All Classes Crowd Controlling an enemy grants 2 Resolve.
Lingering Offensive Sorcerer Your Mastery Skills deal X% increased damage every second they are active.
of Delayed Extinction Offensive Barbarian Mighty Throw and Steel Grasp now gain multiplicative damage instead of cooldown from Cooldown Reduction and their damage is increased by another 25%. Additionally, Weapon Mastery skills gain 35% bonus damage.
Hellbent Commander Offensive All Classes You deal 70% increased Summon damage.
of Assistance Utility All Classes Your Mercenary Reinforcement Cooldown is reduced by X%. After casting your Ultimate Skill, your Reinforcement Mercenary is called. This cannot occur more than once each X seconds.
of Earthquakes Offensive Barbarian Ground Stomp creates an Earthquake damaging enemies for X Physical damage over X seconds. Earthquakes deal more damage.
Subterranean Offensive Druid Poison Creeper casts Landslide. Earth Skills deal 35% increased damage to Poisoned enemies.
of the Rushing Wilds Mobility Druid Casting a Companion Skill grants you X% Movement Speed for X seconds, up to X%.
of Rallying Reversal Utility All Classes You have a 80% chance to gain 1 Ferocity when you Crowd Control an enemy or apply any Stagger to a Boss.
Executioner's Offensive Barbarian Your Overpowers spawn an Earthquake that deals X Physical damage. Your Earthquakes deal more damage for every X Strength you have.
of the Trampled Earth Offensive Druid Trample forms Landslide pillars that deal 140% of normal damage. Trample is also a Nature Magic and Earth Skill.
Mangled Resource Druid While Shapeshifted, you gain 30% increased Spirit Generation.
of Deeper Shadows Utility Warlock Maximum Shadowform stacks increased by 6.
Splintering Offensive Necromancer Bone Skills deal 70% increased damage to Vulnerable enemies.
of Splintering Shards Offensive Rogue Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create ice splinters that fires away from them dealing 68 Cold damage and Chilling for 30%.
Rip and Tear Offensive Spiritborn Rushing Claw deals X% increased damage and is empowered based on how many Charges it has when you Cast it.
of Interdiction Utility All Classes Gain 3.0% Block Chance per Resolve stack.
of the Deflecting Barrier Defensive All Classes X% chance after taking direct damage to gain a Barrier. This chance is doubled against Distant enemies.
Exploiter's Utility All Classes You have 50% increased Crowd Control Duration. You deal 50% increased damage to Unstoppable enemies.
of True Sight Offensive Rogue You deal 200% increased damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 100% increased damage.
of Mutilation Offensive Warlock If you fail to Eviscerate an enemy you still apply 25.0% of its Bleeding damage for 3 seconds.
The Penitent's Offensive Paladin Spending Health on a Skill grants you 15.0% Critical Strike Chance and 55% Critical Strike Damage for 0 seconds.
Grenadier's Offensive Rogue Grenade Skills deal 50% increased damage. This bonus increases to 75.0% against Crowd Controlled enemies.
Perforator's Offensive Rogue Your Arrow Storms deal X% of their total damage done as additional Bleeding damage over X seconds.
Smiting Utility All Classes You gain 60% increased Critical Strike Chance to Injured enemies and 60% more Crowd Control Duration while Healthy.
of Heavenly Strength Defensive All Classes While wielding a Two-Handed Weapon, gain 40% Damage Reduction.
of Angelic Masterwork Defensive Paladin Your All Resistance is increased by 140.0% while in Arbiter form.
of Celestial Strife Offensive Paladin While in Arbiter, kills grant 1.5% increased Vulnerable damage, up to a maximum of 75%.
of the Iron Warrior Defensive Barbarian Iron Skin grants Unstoppable and 40% Damage Reduction.
Methodical Mobility Warlock Standing still reduces the Cooldown of Mobility Skills by 14.0% per second. After 5 seconds, they become free to Cast.
Vanquishing Offensive All Classes You deal 90% more damage to Incapacitated enemies.
of Herculean Spectacle Offensive Barbarian Mighty Throw deals 45% increased damage and hurls another 2 weapons.
of Finality Offensive Necromancer You deal X% increased damage for X seconds after casting an Ultimate Skill.
of the Warpath Offensive Barbarian While you have Overpower charges, your Bludgeoning weapon attacks deal 60% increased damage.
of Concussive Blend Utility Rogue Stun Grenades gain 45% increased Size and 90% increased Crowd Control Duration.
Joltkeeper's Offensive Sorcerer Crackling Energy has a 25% chance to preserve its charge and deals 60% increased damage.
of Concussive Strikes Utility All Classes Your Daze effects last X% longer. Dazing an enemy increases your Movement Speed by X% for X seconds.
Shockwave Offensive Druid (PH) I'm now part of the skill tree. I need a new design!
of Loyalty Defensive Paladin Gain X Armor and X All Resistance every X Faith you spend for X seconds, stacking up to X times.
Charged Mobility Sorcerer Collecting Crackling Energy increases your Movement Speed by X%.
of Charged Flash Offensive Sorcerer Crackling Energy deals 40% increased damage. While you have Crackling Energy, Charged Bolts spends a charge to also fire a wave dealing Crackling Energy's damage in the area.
of Temporal Incisions Defensive Spiritborn Upon casting an Ultimate Skill, the last different Potency, Defensive, or Focus Skill you Cast prior is reset and can be Cast for free up to 10 times in the next 4 seconds.
Virulent Offensive Druid Infecting an enemy reduces the Cooldown of Rabies by 1.00 seconds. You deal 50% increased damage to enemies affected by Rabies.
of Lethal Dusk Defensive Rogue (WIP) This will become a benefits for coming out of Stealth Aspect. Part of existing: Breaking Stealth Heals for X% Maximum Life.
of Mending Stone Utility Druid Earth Skills Fortify you for 6.00% of your Maximum Life when first dealing damage.
Infiltrator's Utility Rogue Poison Trap doesn't break Stealth and has no Cooldown while in it. Poison Traps activate when exiting Stealth. Poison Trap's Cooldown is reduced by 50.0%.
Windlasher Offensive Barbarian Casting Double Swing creates a Dust Devil that deals 83 damage.
Bladedancer's Offensive Rogue Twisting Blades orbit for a short time after they return to you, dealing 140% of Twisting Blades' return damage per hit.
Great Storm Utility All Classes Lucky Hit: Lightning damage has up to a X% chance to grant a stack of Ferocity.
of Conflagration Offensive Sorcerer Incinerate increases Burning damage by X% and enemies hurt by it explode for X Burning damage to surrounding enemies.
of Corruption Offensive Rogue Your Imbuement Skill effects have 60% increased potency.
of Excellence Utility Paladin Losing X Resolve grants X% increased Retribution chance for X seconds.
Ballistic Utility Druid While Fortified, gain 2 Earth Skill Ranks.
Escape Artist's Defensive Rogue Drop a Smoke Grenade when taking damage and Dodge the next X attacks within X seconds.
of Metamorphosis Mobility All Classes Evade transforms you into a cloud of bats, dealing 300 Physical damage and inflicting Vampiric Curse to enemies in your path. Evade's Cooldown is increased by 4.0 seconds.
Insatiable Offensive Spiritborn Centipede Skills deal 45.0% increased damage, further increased to 90.0% against Crowd Controlled enemies.
of Bursting Venoms Offensive Rogue Lucky Hit: Poison Imbued Skills have up to a 35% chance to deploy a Poison Trap while you have Poison Trap equipped.
of Bursting Bones Offensive Necromancer Bone Skills gain 0.40% increased damage for every 1 Maximum Essence you have, up to 200.
of Serration Offensive Necromancer Your Corpse and Bone Skills gain 5% increased Critical Strike Chance and 60% increased Critical Strike Damage.
of Exorcism Offensive All Classes Lucky Hit: Up to a 45% chance to Execute enemies.
Bruiser's Defensive All Classes Gain 1% increased Armor and 218 Thorns per 4% missing Maximum Life.
Rebounding Offensive Spiritborn Gain X% increased Dodge Chance during Evade.
of Tyrael's Jurisdiction Offensive Paladin Arbiter's Wing Strikes now seek nearby enemies and deal 240% increased damage.
of Biting Cold Utility All Classes Cold damage is increased by 20.0% and makes enemies Vulnerable for 4 seconds.
Hulking Utility Necromancer Your Golem has a X% chance to reduce its Cooldown and a X% chance to spawn a Corpse when it damages an enemy.
Bane-Link Utility Warlock Hexed enemies are Slowed by 70% for 3 seconds when you make them Vulnerable or become Vulnerable for 3 seconds when you Slow them.
of Plains Power Offensive Spiritborn Lucky Hit: Up to a X% chance to create a Mystic Circle for X seconds.
Ferocious Offensive All Classes Your Maximum Ferocity stacks are increased by 6.
Fell Soothsayer's Utility Spiritborn When you cast an Incarnate Skill enemies around you become Vulnerable for X seconds. Killing a Vulnerable enemy echoes X% of the killing blow's damage to another Nearby enemy.
of Volatile Shadows Offensive Rogue Shadow Imbuement deals increased damage per Skill Rank of the Imbued Skill and the Imbued Skill explodes every X seconds spreading Shadow Imbuement.
Blasting Offensive Sorcerer Ice Spikes and Meteorites deal 90% increased damage and have 50% increased size.
of Explosive Verve Utility Rogue Grenade Skills are Trap Skills. Arming a Trap or dropping Grenades grants X% increased Movement Speed.
Storm Swell Offensive Sorcerer You deal X% increased damage while Ice Armor is active. This amount is increased by another X% against Frozen enemies.
Stormcrow's Offensive Druid (PH) I need a new design! (Ravens)
Stormclaw's Offensive Druid Critical Strikes with Shred deal 60% of the damage dealt as Lightning damage.
Stormshifter's Utility Druid While Hurricane is active, gain 5 Ranks to your Shapeshifting Skills.
of the Tempest Offensive Druid (PH) I need a new design! (Hurricane)
Storm Splitter's Offensive Sorcerer Your non-Channeled Shock Skills deal 45% increased damage and have a 15% chance to trigger themselves on Cast.
Stormchaser's Offensive Druid Tornado drags non-Elite enemies with it and deals 40.0% increased damage. Each enemy or object inside of the Tornado increases the damage by an additional 10%.
of Verdant Restoration Defensive Paladin Thorns damage heals you for 0% of your Maximum Life.
of the Unleashed Beast Defensive Druid Whenever you are Stunned, Immobilized or Frozen, you automatically break out of those effects after 1.6 seconds and are Fortified for 0.3% of your Maximum Life.
of Abundant Energy Offensive Sorcerer Crackling Energy has a 20% chance to chain to an additional enemy and also deals 60% increased damage.
of Gore Quills Offensive Necromancer Casting Blood Lance consumes Blood Orbs to conjure more Blood Lances. Each additional Blood Lance deals 100% of normal damage.
Blood Boiling Utility All Classes You gain Overpower and spawn Volatile Blood Drops. Collecting Volatile Blood Drops deals X Physical damage.
Blood Boiling Offensive All Classes You gain Overpower and spawn Volatile Blood Drops. Collecting Volatile Blood Drops deals 6.3 Physical damage.
Lightning Rod Offensive Sorcerer Chain Lightning has a X% chance to deal X% increased damage. This chance is doubled against Bosses or Crowd Controlled enemies and prefers them as targets.
Blood Getter's Utility Necromancer Your Skeletal Priests now also empower you at 75% effectiveness.
Tides of Blood Offensive Necromancer Blood Skills deal X% increased damage while you have a stack of Overpower. This bonus is doubled while you are Healthy.
Lord of Blood's Utility Paladin Lucky Hit: Zealot Skills have up to a 20% chance to heal you for 6.0% of your missing Life.
of Sky Power Mobility Spiritborn Lucky Hit: Up to a X% chance to create a Mystic Circle for X seconds.
Vengeful Offensive Rogue Your Arrow Storms deal 120% increased damage and gain 50% increased Size.
of Entrapment Offensive Rogue Enemies damaged by Trap or Grenade Skills take 12.0% increased damage from you, up to 60%, for 0 seconds.
Skullbreaker's Offensive Barbarian Incapacitating a Bleeding enemy deals 60% of their total Bleeding amount as Physical damage.
Tidal Offensive All Classes Your Maximum Overpower is increased by 4 while you are Fortified.
Luckbringer Utility Barbarian Gain 30% increased Lucky Hit Chance while all damage bonuses from the Walking Arsenal Key Passive are active.
of Tenuous Agility Mobility Sorcerer Gain 80.0% Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
of Dedication Resource Paladin Gain 10 Faith every 25 times you consume Judgement.
of Hale's Salve Defensive Paladin Healing while at full life Fortifies you for X% Maximum Life and grants X% increased Armor for X seconds.
of Militance Defensive Paladin Lucky Hit: Critically Striking has a chance to Fortify for X% of your Maximum Life for each stack of Fervor.
of Arrow Storms Offensive Rogue Every time you create an Arrow Storm, their damage is increased by 30.0%, up to 120.0%, for 3 seconds.
Pyroclastic Utility Warlock Brimstone explosions are 50% larger and deal 15% increased damage. Brimstones instantly detonate when you run over them in Demonform.
Flamethrower's Offensive Sorcerer WIP
Flamewalker's Mobility Sorcerer (PH) I need a new design! (Firewall)
of Immolation Utility Warlock The duration of any Volatility or Demonform you gain is increased by 200% if you have the other.
of the Golden Hour Offensive Paladin Judgement detonations can detonate other Judgements early.
of Mending Obscurity Utility Rogue When entering Stealth and every second while Stealthed, you Heal for 15.0% of your Maximum Life. Breaking Stealth Fortifies you for 10.0% of your Maximum Life.
of Avoidance Defensive Spiritborn Whenever an enemy hits you, your Dodge Chance against that enemy increases by 35%. Successfully Dodging resets this bonus.
of Potent Blood Resource Necromancer Blood Orbs grant 30 Essence.
of Efficiency Resource All Classes Lucky Hit: Cast Basic Skills have up to a 50.0% chance to make your next Core Skill cost no Primary Resource, stacks up to 3 times.
of Engulfing Flames Offensive Sorcerer You deal X% increased Burning damage to enemies for each second they remain Burning and X% increased Burning damage to enemies that are not Healthy.
of Grasping Whirlwind Utility Barbarian Whirlwind Pulls enemies to you every 3.0 seconds.
of Dazzling Light Utility Paladin The first time you apply Judgement to an enemy, you Daze them for 3.0 seconds.
Enshrouding Defensive All Classes Using a Healing Potion increases your Resistance to All Elements by 30% for 8 seconds.
of Imitated Imbuement Offensive Rogue Your Shadow Clones also mimic the Imbuements. Casting Imbuement Skill grants your active Shadow Clone X% increased damage.
Devilish Offensive Barbarian After generating X Fury your next direct damage creates Dust Devils that deal X damage.
of Nebulous Brews Mobility All Classes Healing Potions grant 30% Movement Speed for 8 seconds. Every 80 meters you travel refills a Healing Potion.
of the Unwavering Defensive Sorcerer Taking direct damage has a 10% chance to reset the Cooldown of one of your Defensive Skills.
of Siphoned Victuals Defensive Rogue Lucky Hit: Damaging a Vulnerable enemy has a 29.5% chance to drop a Healing Potion.
of Siphoning Strikes Utility Rogue Lucky Hit: Cutthroat Skills have up to a 65% chance to Heal you for 3% of your Maximum Life.
of Exhilaration Resource Spiritborn Lucky Hit: Hitting an enemy has up to a 35% chance to reduce your Evade Cooldown by 5 seconds. Each stack of Ferocity you have increases this chance by 5%.
Sacrificial Offensive Necromancer Your Sacrifice bonuses are increased by 80%.
Powershifting Offensive Druid Gain 13.8% bonus damage for 6 seconds whenever you Shapeshift into a different form. Stacks up to 4 times.