Other (systems, items…) 202
- Game Updates
- The spawn rate for elite monsters in Ruptures has been increased.
- Rupture tears will now sometimes move around the area.
- Rupture tears can now be closed quicker.
- Rupture tears now spawn more often.
- Rewards for completing Rupture and Realmwalker encounters have been generally improved.
- Ruptures now spawn less frequently in the Pit.
- The overall difficulty for Ruptures has been decreased in normal difficulty, so lower-level players can more confidently clear them.
- Unique, Mythic Unique, and Iconic Mythic Items can now have affixes altered via Enchanting.
- Added affixes from Enchanting, Transfiguration, and Tempering are always max rolls when added to a Mythic Unique.
- Chaotic and Focused Reroll have been removed for Unique and Mythic Unique items.
- The Upgrade to Mythic recipe in the Horadric Cube now always creates an item for the same gear slot.
- Mythic Unique Items cannot be used in the Upgrade to Mythic Unique recipe.
- Balance Updates
- Betrayer's Husks, the item for Tier 3 boss ladder keys, are now known as Superior Lair Keys now that Belial is not the only boss in that tier.
- Cold damage affix from Transfiguration can now appear for Necromancers.
- Updated War Plans messaging clarifies how party-based board generation behaves based on the host player’s progression.
- Bug Fixes
- Fixed an issue where the Pandemonium Threshold Boss Lair was missing a Summoning Altar, preventing players from summoning the Corrupted Reaper.
- Fixed an issue where players could become stuck in the Deathtoll Chamber after completing the encounter.
- Fixed an issue where players were incorrectly teleported to the boss room after exiting the Deathtoll Chamber instead of returning to their previous location.
- Fixed an issue where players could not use the Leave Dungeon option to exit the Deathtoll Chamber.
- Fixed an issue where completing a Ruptures event in a Nightmare Dungeon did not count as completed after finishing a Deathtoll chamber.
- Fixed an issue where smaller Rupture zones caused Tears to spawn inconsistently during the Realmwalker event.
- Fixed an issue where enemies could spawn in unintended areas during Rupture events.
- Fixed an issue where certain skills could incorrectly target Rupture objects instead of enemies.
- Fixed an issue where multiple Ruptures could spawn after dying in the Pit.
- Fixed an issue where the Slay All Enemies objective could not be completed in Nightmare Dungeons with the Rupture affix active.
- Fixed an issue where the Realmwalker’s Beam Swirl attack spawned an incorrect number of projectiles.
- Fixed an issue where enemies could continue spawning after the Realmwalker encounter had ended.
- Fixed an issue where enemies spawned by the Realmwalker granted experience when defeated.
- Fixed an issue where Mythic items could have their affixes replaced through Transfiguration.
- Fixed an issue where non-functional Greater Affixes could be added via Transfiguration on a Mythic Unique item.
- Fixed an issue where Ifeh’s Dire Totem could not be converted to a Mythic item using the Horadric Cube.
- Fixed an issue where the Upgrade to Mythic recipe could be used at incorrect levels and item conditions.
- Fixed an issue where the Tyrael's Might's Divine Barrage did no damage.
- Fixed an issue where El'Druin, Sword of Justice's power did not work as intended.
- Fixed an issue where Vengeful Sinew's power did not work properly.
- Fixed an issue where Cain's Wild Lightning did not do the expected amount of damage as described.
- Fixed an issue where Waxing Gibbous granted 100% critical strike chance when coming out of Stealth.
- Fixed an issue where Archdruid's Aspect did not double its values when imprinted onto two-handed weapons.
- Fixed an issue where Ursine Horror granted the Earth tag to Pulverize.
- Fixed an issue where the All Stats Affix could appear on Legendary items instead of just on Unique items.
- Fixed an issue where Shared War Plan boards could be re-rolled for fewer Marks of El'Druin than intended.
- Balance Updates
- No longer makes enemies Vulnerable.
- Chill amount reduced from 50% per leap to 10% per leap.
- Maximum wolves reduced from 10 to 6.
- Offering required increased from 100 to 300.
- Cost increased from 250 to 500.
- Previous: Invoke the Druid's Petrify Skill, Stunning enemies, restoring Primary Resource.
- Now: Invoke the Druid's Petrify Skill, Stunning enemies and increasing your Critical Strike Damage against them.
- Reroll Unique Power can now be used on Talisman Charms and non-Ancestral items.
- All Resist can now be targeted by Add/Remove Affix and Chaotic/Focus Reroll Cube recipes when using a Chromatic Tuning Prism.
- Bug Fixes
- Fixed an issue where the bonus Overpower damage from the Red Blessing Charm was inconsistent.
- Fixed multiple issues with the 3-Piece Set Bonus effect for Radament's Desecration that applied Curses to enemies around your Corpses.
- Fixed an issue where Radament's Desecration Talisman 5-Piece Set Bonus incorrectly applied the Macabre tag to Blood Wave when it was a Core skill instead of an Ultimate using the Hematolagnia Variant.
- Fixed an issue where the Black Shroud 5-Piece Set Bonus could apply debuff effects indefinitely instead of following intended behavior.
- Fixed an issue where the Quintessence buff from the Art of the Bone Weaver set could be lost randomly.
- Fixed an issue where Spellbound Steel Talisman 2-Piece Set Bonus could incorrectly trigger on skills that were not Imbued.
- Fixed an issue where Cold Imbuement did not chill when all imbuements were applied from Spellbound Steel.
- Fixed an issue where Shadow Imbuement, when applied via Spellbound Steel, did not apply the Vulnerable upgrade when not on the skill bar.
- Fixed an issue where Dance of Knives did not gain all imbuements from Spellbound Steel if Inner Sight activated while channeling.
- Fixed an issue where the Spellbound Steel Talisman set would cause the automatic Shadow Imbuement to last longer than Inner Sight. (moved from base game bug fixes)
- Fixed an issue where Inner Sight could activate whenever any skill hit an enemy while the Spellbound Steel set is equipped.
- Fixed an issue where Emberfury scaled the Charm damage at the same level as the amulet slot scaling.
- Fixed an issue where the Sorcerer Uncanny Insight set was gaining its damage reduction when not Casting Conjuration skills.
- Fixed an issue where Ice Blades, Hydra, and Familiar Enchantment activated the Tal Rasha's Threefold Way Charm.
- Fixed an issue where Sorcerer Tal Rasha’s Threefold Way set bonuses could incorrectly trigger from Crackling Energy damage.
- Fixed an issue where healing from Flame Shield's Healing Upgrade activated the Tal Rasha's Threefold Way charm.
- Fixed an issue where sorting Charms did not keep sets grouped together.
- Fixed an issue where the Practiced Technique Gold Find seal affix granted significantly more Gold Find than intended.
- Fixed an issue where Seals and Charms did not display item power.
- Fixed an issue where the Chest of Talismans in Infernal Hordes could be opened with 100 Aether instead of the displayed 200 Aether.
- Fixed an issue where certain Talismans did not unlock Charm slots when equipped.
- Fixed an issue where the Seal of the Diamond Mind did not correctly grant its intended number of Charm slots.
- Fixed an issue where certain Talismans and Seals could be moved to your stash when switching Armory loadouts.
- Fixed an issue where certain Mythic Unique Horadric Seals had incorrect gold costs.
- Fixed an issue where War Plans chests could incorrectly appear in unintended activities.
- Fixed an issue where War Plans modifiers could persist after completing an activity.
- Fixed an issue where players without certain War Plans modifiers could still interact with related features.
- Fixed an issue where Party Activity completion XP in War Plans did not scale properly.
- Fixed an issue where some reward icons for War Plans weren't properly read by the Screen Reader.
- Fixed an issue where Urivar was incorrectly referred to as the Bone Colossus in War Plan objectives.
- Fixed an issue where the Lair of Plenty modifier did not grant additional Hoard Chests correctly for Boss Lair encounters.
- Fixed an issue where resetting a dungeon could allow infinite farming of a War Plan modification (i.e. Mythic Prankster) in that dungeon.
- Fixed an issue where Treasure Goblins could spawn from shrines while the Nemesis War Plan node was active.
- Fixed an issue where shrines in Goblin’s Retreat could spawn additional Aurox bosses while the Nemesis War Plan node was active.
- Fixed an issue where Bloodseekers from the Bound by Blood modifier did not drop the correct loot.
- Fixed an issue where Nightmare Dungeons accessed through War Plans in Eternal could incorrectly include seasonal affixes.
- Fixed an issue where using War Plans to enter Infernal Hordes in a party did not correctly trigger a vote for all players.
- Fixed an issue where players could receive full War Plans rewards from Infernal Hordes without completing all waves.
- Fixed an issue where Corrupted Roots Node could bypass its cooldown under certain conditions.
- Fixed an issue where Nemesis portals would not despawn correctly when summoning a new boss.
- Fixed an issue where Monster Power modifiers in the Undercity could be lost when another player transitioned to the next floor.
- Fixed an issue where the Idols of War modifier referenced an incorrect item in its tooltip.
- Fixed an issue where only one player in a party could have an active Choron’s Wager challenge at a time.
- Fixed an issue where the Pit Butcher modifier did not correctly fail a Pit run when a player died.
- Fixed an issue where players without the Greed is Good modifier could access goblin realm loot by teleporting to party members.
- Fixed an issue where War Plans activities did not correctly grant rewards or progress achievements.
- Fixed an issue where the HUD Compass did not properly direct players to The Pit in Temis when using War Plans.
- Fixed an issue where the Belial’s Hoard loot modifier window could not be closed using its buttons.
- Fixed an issue where using the War Plan Teleport after completing a Nightmare Dungeon objective could close Escalation Dungeons without warning.
- Fixed an issue where the Screen Reader would malfunction when reading Horadric Cube materials.
- Fixed an issue where Kullean Tuning Prism tooltips incorrectly referred to Legendary Aspects as affixes.
- Fixed an issue where Cube Dust tooltips did not indicate that it could be obtained from Undercity activities.
- Fixed an issue where upgrading items to Rare quality using the Horadric Cube could cause the item’s name to disappear.
- Fixed an issue where Unique items created through the Horadric Cube did not scale correctly to your level.
- Fixed an issue where an unusable currency Resonant Primordial Dust could drop.
- Fixed an issue where the Gem Strength Bonus affix could scale incorrectly when applied to two-handed weapons and grant more power than intended.
- Fixed an issue where Sliver of Hate was dealing more damage than intended.
- Fixed an issue where Mephisto’s Hoard chest could grant rewards to all party members instead of requiring individual interaction.
- Fixed an issue where the Vex rune would not properly stack its bonus.
- Fixed an issue where the removed Ur rune was still required to craft Yul runes.
- Fixed an issue where Ur runes could still drop from Duriel's Cache.
- Fixed an issue where Undercity runs using the Mythic Tribute of Armaments incorrectly granted guaranteed Mythic rewards at high Torment levels.
- Fixed an issue where Undercity progression could be blocked if Yoche the Golden was slain too quickly.
- Fixed an issue where the Horrific Corruptor at the end of the Balance of Power event dropped loot directly instead of rewarding players through event chests.
- Fixed an issue where the Ring of Starless Skies did not appear correctly in the Loot Filter as a ring.
- Fixed an issue where progression could be blocked in the Cosmic Archives Stronghold if you did not interact with Archivist Rhene at the expected time.
- Fixed an issue where ineligible players in the party could interact with the Sightless Eye Pedestal.
- Fixed an issue where the Echo of the False Prophet encounter could become locked in the wrong room after dying then teleporting away and back.
- Fixed an issue where you could not gamble up Unique items from the Purveyor of Curiosities in Temis.
- Balance Updates Legendary Aspects
- Damage reduced from 50-70% to 40-60%.
- Damage reduced from 70-100% to 45-65%.
- Previous: While using a one-handed weapon, your Attack Speed is increased by 30-50%.
- Now: While using a one-handed weapon, attacks increase your Weapon Damage by 4.5-6.5% stacking up to 10 times. This bonus is lost when swapping weapons.
- Maximum Overpower stacks reduced from 2-4 to 1-3.
- Changed from an Offensive aspect to Utility.
- Damage reduction is now capped to 40%.
- Balance Updates Unique Items
- Damage per stack reduced from 15-18% to 8-10%.
- Reduced Damage Reduction from 30-40% to 15-20%.
- Critical Strike damage reduced from 150% to 120%.
- Duration bonus increased from 100% to 120%.
- Damage Reduction removed.
- Bonus to all skills increased from +4 to +6.
- Damage reduced from 80% to 15%.
- Mother's Favor now instead steals 15% Critical Strike Chance from other players and always retains its damage bonus.
- Number of Divine Barrage projectiles released reduced.
- Now also grants 20% Damage Reduction as part of the Mythic power.
- Previous: When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This can only occur once every 300 seconds.
- Now: When you would be dealt fatal damage, instead you Heal to full Life, gain a Barrier for 100% of your Maximum Life for 3 seconds, and Knock Back Close enemies. This power is disabled once used until you return to town.
- Damage reduced from 30-40% to 7.5-10%.
- Damage reduced from 10-15% to 5-7.5% per stack.
- Balance Updates Tempering
- Damage per Overpower stack reduced from 7-10% to 3-4.5%.
- Balance Updates Paragon
- Thorns values from Magic nodes increased from 19 to 100.
- Thorns values from Rare nodes increased from 38 to 150.
- Balance Updates
- Loot rewards from Helltide chests have been improved.
- Gem Fragment drops have been significantly increased in Torment X and above.
- The Infernal Hordes Gold Chest now grants more gold, scaling with Aether.
- Baleful Fragments can now be converted to Forgotten Souls at the alchemist.
- Escalation Sigils can be Salvaged.
- Adjustments to Gem conversion recipes at the Jeweler:
- Each gem conversion recipe should only use 2 gem types.
- Required gems have been shuffled around for the conversion recipes so that there isn't overlap when converting various gem types
- For example, if a build needs Diamonds, Amethysts, and Sapphires:
- To convert to Amethysts or Sapphires, you need Diamonds.
- To convert to Diamonds, you need Amethysts.
- The following currency cap updates have been applied:
- Obols - Increased from 2500 to 25,000.
- Gold - Increased from 99,999,999,999 to 999,999,999,999.
- Gem Fragments - Increased from 999,999 to 999,999,999.
- Pets can now be renamed.
- Each character's current progression state for the campaign is now displayed at character select.
- Added XESS 3 support for Intel GPUs.
- Added DLSS 5X and 6X support for Nvidia GPUs.
- New Halo cosmetic rewards have been added for Tower and Leaderboard progression.
- Leaderboard rewards granted only to players with Crossplay turned on.
- Bug Fixes
- Fixed an issue where Pathfinder route indicators could fail to appear in certain locations.
- Fixed an issue where Pathfinder could direct players along invalid or discontinued routes during quest progression.
- Fixed an issue where the Screen Reader would not read out locked text for locked classes in Character Creation.
- Fixed an issue where Doombringer’s Shadow damage and its reduced damage effect were not applied as described.
- Fixed an issue where the Damage over Time duration affix on Shattered Vow could not roll as a Greater Affix.
- Fixed an issue where the Life on Hit affix on Two-Handed Weapons did not scale correctly when Masterworked.
- Fixed an issue where Azurewrath’s effect could fail to trigger when enemies were Frozen under certain conditions.
- Fixed an issue where the Worldly Affliction temper recipes were incorrectly named Worldly Scourge.
- Fixed an issue where the Resolve Temper was scaling with item types and much more than intended with Masterworking ranks.
- Fixed an issue where The Rustbitten Dirk would snapshot its bonus when swapping to another of the same weapon.
- Fixed an issue where the following Legendary Aspects could not be imprinted onto items it should:
- Aspect of Shapeshift
- Raw Might
- Aspect of Retribution
- Aspect of the Embalmer
- Fixed a rare issue where progression could be blocked in Jalal's Vigil.
- Fixed an issue where dungeon progression in Flooded Depths could break if the Gate Release was activated before defeating the Plague Ship Rower.
- Fixed an issue where Nightmare Sigil affixes could downgrade when changing difficulty and fail to restore when returning to higher tiers.
- Fixed an issue where Escalation Dungeons could include Stronghold dungeons that had not been unlocked.
- Fixed an issue where Capstone Dungeon bosses could drop excessive rewards, including unintended amounts of high-tier gems.
- Fixed an issue where Overpower stacks would sometimes disappear from the action bar even though stacks remained.
- Fixed various instances where buffs and other effects could randomly drop off or disappear.
- Fixed an issue where Damage over Time could display as healing on monsters in certain contexts.
- Fixed an issue where bosses that were Staggered would not consistently count as being Frozen for effects such as Signet of Pelghain.
- Fixed an issue where salvaging high-tier gems returned fewer fragments than intended.
- Fixed an issue where the Of Pests and Pestilence quest could not be completed due to the Stinging Swarms not spawning.
- Fixed an issue where the Aspect of Spiked Armor and Aspect of the Indomitable did not display while in town.
- Fixed an issue where Ruby gems displayed incorrect damage modifier descriptions when socketed in weapons.
- Fixed multiple instances where bonus damage while Berserking was displayed as multiplicative when it was actually additive.
- Fixed multiple instances of keywords and tags that were missing, weren't being highlighted, or were erroneously present in various descriptions.
- Fixed various instances of keyword search populating inaccurate results.
- Fixed various instances where tooltips and descriptions had inaccurate information.
- Fixed various other UI inconsistency issues.
- Fixed an issue where party members could receive inconsistent rewards from shared activities.
- Fixed an issue where Mythic items crafted at vendors did not always appear at the correct item level.
- Fixed an issue where certain affixes could be incorrectly upgraded through Masterworking despite not benefiting from affix bonuses.
- Fixed an issue where Infernal Hordes would not be unlocked in Party Finder, despite the player having access to it.
- Various visual, performance, stability, audio, and UI improvements.